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A link to the past
July 14, 2012 8:56 PM   Subscribe

Seedling - "an incredibly overt love letter to SNES-era Zelda games" (flash) (via RPS)
posted by Artw (16 comments total) 12 users marked this as a favorite

 
It's a cute game, and I think I'd like it, but the controls don't work very well. It often doesn't seem to register me STOPPING a key, so I go into the drink involuntarily -- sometimes for several lives, until I hit and release the key again so it notices.

Neat ideal, critical flaw.
posted by Malor at 10:33 PM on July 14, 2012


idea*
posted by Malor at 10:34 PM on July 14, 2012


I agree with Malor about the control problems. But I do think it is fun, and the music is great.
posted by Saxon Kane at 11:17 PM on July 14, 2012


Soem guy with a baseball cap next to a tree told me where to get the music [bandcamp]. Price: 1$ or more if you want.

I can't reproduce any errors with the control.
posted by KMB at 3:25 AM on July 15, 2012


Dammit, I had things I wanted to get done today!!
posted by ubiquity at 4:06 AM on July 15, 2012


This is fun, though I'm having my own control issues, in that if I hold an arrow key down to move continuously it starts to lag, so I just end up tapping instead.

I just got the sword, so I assume the point of this game will also be to Cut All The Grass. (I am frequently ridiculed by my family members for my long-time Zelda compulsions of ridding any given area of all of its grassy components before moving on to the next screen. My personal version of hell will be a field of auto-regenerating foliage.)
posted by alynnk at 8:38 AM on July 15, 2012 [1 favorite]


My personal version of hell will be a field of auto-regenerating foliage.

I love that your personal version of hell is the way the real world actually works.
posted by Myca at 10:03 AM on July 15, 2012 [7 favorites]


Controls work just fine for me! It's a cute game, I wish the SNES era games themselves were this friendly and straightforward. I like the game mechanics I saw in the first few minutes, the Sokoban-style puzzles and the manipulation of simple homing AI.
posted by Nelson at 10:35 AM on July 15, 2012


Not hiting the Control problems at all - could it be a browser specific thing?
posted by Artw at 11:14 AM on July 15, 2012


I'm using Chrome, is anyone else? I'll try Firefox when I get a chance.

I love that your personal version of hell is the way the real world actually works.

Well, you know. Electronic foliage.
posted by alynnk at 1:17 PM on July 15, 2012


Not hitting the problem in Win FF or IE9.
posted by Artw at 1:22 PM on July 15, 2012


I think the control issues are triggered by moving diagonally. If you use two arrow keys at once, one of them can get stuck in the "down" state. I haven't had any problems since I stopped doing that.
posted by Sibrax at 1:31 PM on July 15, 2012


Not sure if it's only diagonally, I would often have problems just moving up or down, I think after just pressing one key. Anyway it was moderately fun, with a few tricky things, but the (good) ending was about as anticlimactic as they come.
posted by ropeladder at 1:41 PM on July 15, 2012


> I just got the sword, so I assume the point of this game will also be to Cut All The Grass.

You need to play Hover Bovver someday.
posted by egypturnash at 4:10 PM on July 15, 2012 [1 favorite]


I would love a "restore from earlier state" or something. I'm pretty sure I'm boned, like I should have got the green key before going where I went and I can't get out, and my only option is restarting from the very beginning, so I'm giving up rather than go through everything again. In that way, it's a very accurate representation of that era of games, yes.
posted by RobotHero at 4:36 PM on July 15, 2012


Oh wait, I used a walkthrough to find how to get the green key, so it's all good. That is definitely the new-times era of games, all relying on walkthroughs.
posted by RobotHero at 11:51 AM on July 16, 2012


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