New from VIDEO Magazine, it's Electronic Games!
February 7, 2013 5:43 AM Subscribe
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NEW from VIDEO Magazine, arising out of its popular "Arcade Alley" column, it's ELECTRONIC GAMES Magazine
!(page of PDF links)
Brought to you by editors Frank Laney Jr. and Bill Kunkel
, and filled with all the latest news on programmable home console games, computer games (with special coverage for the new ATARI 800 system), stand-alone electronic devices and arcade gaming.In the premier issue on newsstands now
- Page 8: "Congratulations on the debut of your new magazine. As games designers, we are naturally pleased that there will be a magazine entirely devoted to the field of electronic gaming. Good Luck!
-- The ActiVision Design Staff: Alan Miller, David Crane, Larry Kaplan, Bob Whitehead, Steve Cartright."
- Pages 10-11: One of the infamous George Plimpton ads promoting the Intellivision over the Atari 2600. "Atari Casino. No Dealer. Intellivision Las Vegas Poker & Blackjack. You play cards with a shifty-eyed dealer."
- Page 12: An article on David Crane's Freeway. "'That's where the San Diego Chicken came in,' says Activision spokesperson Diane Drosnes."
- Page 14: "Atari confirms rumor; secret messages exist! Sources at Atari have confirmed one of arcading's most persistant wild stories. If a gamer sends the hero to a certain room in the VCS Adventure and performs a specific action, a secret message revealing the designer's name will appear on the screen."
- Page 14: "There's quite a story behind the delay in the release of the VCS Asteroids cartridge. The version the company showed a year ago received such a frosty reception from those who got an advance peak that the designers went back to the drawing board. They developed a special process that puts twice as much program--8K vs. 4K--on the cartridge as was previously possible. It seems that Atari's wizards came up with a special bank-switch that flips back and forth between two 4K programs, fooling the VCS into reading them both..."
- Page 16: "Those who were planning to give (Atari's standalone game system) COSMOS to someone this holiday season had better start looking for a substitute present. Although Atari lavished much advance publicity on its holographically enhanced stand-alone programmable, the company has shuttled it back to the design department for more work. Although the accomplishment of actually developing a commercially viable holographic process drew much admiration, the game itself received mixed reviews. The chief complaint: The holograms served as mere decoration and did not directly affect play."
- Page 18: "Holiday Gift Guide for Gamers," features a chess computer, a calculator watch with a game mode, a satin jacket reading "SPACE INVADERS," and the new Merlin and Pocket Simon handheld electronic games, among other things.
- Page 22: Introducing the new Tandy TRS-80 Color Computer! "Gamers who have felt shackled by the black and white output of the TRS-80 series can now fill the screen with green, blue, yellow, red, buff, cyan, magenta and orange."
- Page 24: Q&A with the Game Doctor! "Q: Do video games damage television sets? A: No, no, a thousand times no!"
- Page 25-28: A four-page ad for the Odyssey 2's classic game Quest for the Rings, a combination video and board game. "Ten rings of power lie hidden within the Dark Lands of the evil Ringmaster. In gloomy dungeons. Crystal caverns. Molten infernos. And mysterious shifting halls. Each posing its own challenge. And its own threat."
"Each ring is guarded by the treacherous minions of evil that lurk within these halls of doom. Menacing Orcs and Firewraths. The loathsome Spydroth Tyrantulus. Doomwinged Bloodthirsts. And hiddeous (sic) firebreathing dragons."
- Page 29: 15-year-old Atari VCS Space Invaders champion Frank Tetro Jr. gives game tips!
- Page 31: An article on the rivalry currently heating up arcades, between Space Invaders and Asteroids.
- Page 37: "The Player's Guide to Programmable Videogames." "Programmable" systems are consoles that can accept cartridges on which are coded new games you can play without buying a whole new unit, as opposed to all those units that only play Pong or other simple games. The age of those systems drew to a close with the recent release of the new Atari Video Computer System.
- Page 39: "1981: Game of the Year: Superman." Although if you ask me, Adventure was robbed.
- Page 40: The guide continues. Coverage of the state of the industry, covering the major companies. Atari, Activision, Phillips (who have taken over distributing the Odyssey2 from subsidary Magnavox), Mattel, and Zircon, who is reviving the Fairchild Channel F, the original programmable game console. Although the images in all these articles are obviously artist recreations, probably from the game companies' own promotional materials. If only someone could reliably take a picture of a video monitor, making some kind of "screen shot," it would advance the art of game magazines tremendously....
- Page 49: Reviews of Quest for the Rings, and also Missile Command, Air-Sea Battle, Breakout (Atari), Kaboom, Tennis and Boxing (Activision) for the VCS, Auto Racing and Space Battle, for the Invellivision, UFO and Alien Invaders--Plus! for the Odyssey2, and... Video Whizball for the poor Channel F. Of the latter: "If you like explosions, you'll love UFO. There are at least three different ones, plus an occasional strange hybrid the machine concocts to take care of extraordinary occurrences[...]"
- Page 58: Computer Playland is the magazine's computer software review column, covering among other games Star Raiders for the Atari 400 & 800, Empire of the Over-Mind from Avalon Hill, and Scott Adams' version of Lunar Lander.
- Page 63: An arcade column covers Phoenix sequel Pleiades, Space Odyssey, the awesome Venture, and the even-more-awesome arcade version of Warlords. "Fantasy adventures, role-playing games, dragon-slaying and heroic quests have been hot media topics for over a year now. Just as 'Star Wars' launched the science fiction boom a few years back, films like 'Dragonslayer,' 'Knightriders', 'Excalibur' and even 'Raiders of the Lost Ark' are piquing nationwide interest in 'adventure' simulations."
- Page 66: Joyce Worley contributes an article on the burdgening standalone game device scene, with reviews of several devices, including Dark Tower.
- Page 70: An article on (dare we dream) buying your own arcade machine!
- Page 73: "Within the next year, a sizable number of arcaders may be playing games on their very own IBM computers. The company, virtually synonymous with electronic brains to most folks, is finally going to produce machines for the home and small business markets.
IBM plans three systems, ranging in price from $1,560 to $4,500. Gamers will most likely be interested in the low-end unit. Sold without monitor or cassette, it comes with 16K of memory. An additional 64K is available for slightly over $500. All the IBM personal computers are based on a 16-bit microprocessor, the 8088. This chip is faster than the ones used in most other home computers and will be able to handle significantly more complex programs. This could lead to the creation of some mighty complex games, particularly in the realm of fantasy adventures. How soon will games be produced for the IBM system? IBM will initially concentrate on business software. Once there's a sizable corps of owners, however, suppliers will undoubtedly begin pumping out entertainment software."
- The issue wraps up with rundowns of football games and chess-playing devices, and "Arcade Spotlight," a general arcade news column.
Coming up in the NEXT ISSUE of ELECTRONIC GAMES:
So watch for the second issue of Electronic Games
- The History of Videogames
- The 1982 Arcade Awards
- The Videogame Hall of Fame
- How Videogames Are Made
- The Players Guide to Electronic Science Fiction Games
- All these columns, plus one devoted to electronic role-playing games, Passport to Adventure.
JANUARY 14 1982!
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Electronic Games is also preserved at the Internet Archive