Out of ammo, nearly dead, monsters outside. But! I have a can of meat.
February 26, 2013 1:47 PM Subscribe
posted by cortex (56 comments total)
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If Doom and Nethack lived in Estonia and had a baby, it'd be named Teleglitch
, a recently released pixelated action roguelike that will completely murder you if you're not very
careful about how you explore its procedurally-generated corridors, fighting off former coworkers, crafting spare parts into new stuff and hunting for ammo and food and clues as to what the hell went so terribly wrong at the Militech R&D facility on Medusa 1-C. The game has a 4-level demo
(Windows and Linux, Mac
too apparently) which will probably kick your ass plenty all by itself.
The visuals are intentionally graphically crude at a glance; big blocky pixels and a fixed overhead camera make for screenshots that look like they are
from a modified copy of Doom, running on a box not quite up to the job. But in motion, it all works; the figurative looks to the baddies and the items and the world manages, as with much good horror, to put your brain to work filling in the details. The eerie glitchy voids, the claustrophobic line-of-sight visual masking, the live-or-die attention to sound details, and the terse diegetic scraps of story combine to make a legitimately compelling and tense world.
Death is permanent, and really easy to stumble into; ammo is scarce, so aiming (or finding other ways to kill bad guys or escape them) is important; crafting found items can turn trash into treasure at vital moments; randomly generated levels have similar key sections but wholly random layouts and item/enemy/secret distributions.
It's brutal and brilliant.
Rock Paper Shotgun talks a bit more
about what makes it so compelling. Games Are Evil talk to developers Test3 Projects
. TotalBiscuit offers a charming and somewhat bumbling tour of the gameplay