Rule Six: The winning team shall be the first team that wins.
December 5, 2013 7:52 PM Subscribe
Do you love to play a well crafted video game, and are also interested in learning more about The Ashes? Then this video commentary is not for you. (SLYT, blue language)
Rule 7: Game coders need to watch out for race conditions, though collision detection is apparently optional (via The Daily WTF)
posted by flabdablet at 9:24 PM on December 5, 2013 [3 favorites]
posted by flabdablet at 9:24 PM on December 5, 2013 [3 favorites]
flabdablet: "Rule 7: Game coders need to watch out for race conditions, though collision detection is apparently optional (via The Daily WTF)"
That is too damn funny!
posted by InsertNiftyNameHere at 10:02 PM on December 5, 2013
That is too damn funny!
posted by InsertNiftyNameHere at 10:02 PM on December 5, 2013
This is as good a time as any to point out that the upcoming Don Bradman Cricket 14 looks like the cricket video game that Ashes Cricket should have been.
posted by A Thousand Baited Hooks at 11:54 PM on December 5, 2013
posted by A Thousand Baited Hooks at 11:54 PM on December 5, 2013
Every time I've looked up the rules to Cricket, they fall out of my brain immediately.
posted by JHarris at 12:58 AM on December 6, 2013
posted by JHarris at 12:58 AM on December 6, 2013
It's actually a fairly straightforward game, though proper cricket (as opposed to the short-attention-span nonsense the kids all play these days) does have one feature that makes its scoring system interesting: the team that scores the most runs doesn't always win.
If the second team in to bat manages to avoid having ten of its eleven players dismissed before the game runs out of time, it's a draw regardless of the number of runs scored. That means that the captain of the first team in to bat has to make a judgement call about the strength of the other team, and may elect to declare before his own team has been dismissed.
Declaring early increases the other team's chance of exceeding your own team's score, but it might also make the difference between your being able to dismiss them all before they do that (which is a win) and their being able to last until time runs out (which is a draw).
That's really the only rule you need to know beforehand to understand a cricket match; the rest are essentially administrivia.
posted by flabdablet at 2:54 AM on December 6, 2013
If the second team in to bat manages to avoid having ten of its eleven players dismissed before the game runs out of time, it's a draw regardless of the number of runs scored. That means that the captain of the first team in to bat has to make a judgement call about the strength of the other team, and may elect to declare before his own team has been dismissed.
Declaring early increases the other team's chance of exceeding your own team's score, but it might also make the difference between your being able to dismiss them all before they do that (which is a win) and their being able to last until time runs out (which is a draw).
That's really the only rule you need to know beforehand to understand a cricket match; the rest are essentially administrivia.
posted by flabdablet at 2:54 AM on December 6, 2013
Giant Bomb's Quick Look of the game is two American dudes who know next to nothing about cricket being helped by an Irish guy who knows a little but not too much cricket playing an incredibly broken cricket game and wondering half the time if they're misremembering the rules of cricket or the game's just broken.
It's glorious.
posted by kmz at 5:09 AM on December 6, 2013
It's glorious.
posted by kmz at 5:09 AM on December 6, 2013
Bro Team Pill did something sort of similar with Cricket Revolution, although it's worth mentioning that this was his April Fool's video for 2012 and his other videos are less, uh, restrained.
posted by FAMOUS MONSTER at 8:07 AM on December 6, 2013
posted by FAMOUS MONSTER at 8:07 AM on December 6, 2013
In addition to flabdablet, I've found that exploring the idea that the batting team is defending and the fielding team is attacking helps baseball enthusiasts sometimes.
posted by Errant at 12:15 PM on December 6, 2013
posted by Errant at 12:15 PM on December 6, 2013
If baseball is your starting point, consider the batsman's crease as equivalent to home base, the crease at the bowler's end as equivalent to first base, and delete second and third bases. Replace the three-strikes rule with those that apply to the wicket. A catch is still a catch. No Ball and Wide are essentially foul ball variants. If the ball flies off the bat and over the boundary without touching the ground, that's worth 6 runs. If it reaches the boundary before being touched by a fielder, that's worth 4 runs. Replace three-out-all-out with ten-out-all-out and you've covered most of it.
posted by flabdablet at 10:39 PM on December 7, 2013
posted by flabdablet at 10:39 PM on December 7, 2013
That's basically exactly how I explain cricket to baseball fans.
posted by Errant at 1:06 PM on December 9, 2013
posted by Errant at 1:06 PM on December 9, 2013
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posted by unliteral at 9:21 PM on December 5, 2013 [1 favorite]