It turns out that the bokeh depth of field of effect – which games have been able to do for a while now – is kind of insane. This is admittedly just a couple seconds after I’ve stopped jogging, but the angle of the camera makes the game think that the player, that phone booth and bin are the most important thing on screen. If something across the road was shooting at me at this point, I wouldn’t be able to see them. I’m Mr. Magoo.
...For now, what’s here is an interesting curiosity that’s useful if you want to pose some nice screenshots – and I almost certainly do – but I wouldn’t recommend playing the game with it switched on. Yes, it makes it look more like that original trailer, [but] Watch underscore Dogs is already extremely underscore pretty and a couple of these tweaks make it harder to play.
1. The increased performance work might actually be more like 80% done (I've only seen shot clips of the newly modded version) and Ubisoft decided rightly or wrongly it wasn't worth completing. Using PS4 assets and releasing the game sooner was better then perfecting it and releasing the game months later. Time will bear this theory out.
2. Perhaps Ubisoft is managing expectations for future releases. This is how good Ubisoft PC ports will look going forward, take it or leave it. By downgrading Watch_Dogs they also avoid negative comparisons with future games (for example, the next Assassin's Creed). The last thing Ubi wants is for people to say Assassin's Creed 5 looks worse than Watch_Dogs.
Despite dying every couple of years, PC gaming is still holding strong, providing offerings that are simply impossible for consoles to replicate. Industry analyst DFC Intelligence owner David Cole says that the PC's foothold in the industry is even bigger than that, claiming that revenues for PC games have surpassed that of all the consoles combined.
« Older Pretty much everything, says Jezebel. Or, as Salo... | The Beyoncélogues: Mine Irre... Newer »
This thread has been archived and is closed to new comments
Buy a Shirt