1001 Rogues
April 13, 2017 5:46 PM   Subscribe

1001 Rogues: a browser-playable roguelike with a new story every day. There is also a twitter account to keep you updated on today's story. [via]
posted by brundlefly (11 comments total) 16 users marked this as a favorite
 
If your first name happens to be David, today's story is a little unnerving at first... (Well I'm not sure if it's the story, but that opening red text "Dave" bit..)
posted by KirTakat at 6:47 PM on April 13, 2017 [1 favorite]


Ha, love the framing device's Scheherazade/Kubrick juxtaposition. And I got four levels into today's adventure before my increasingly deadly space marine bought it on a close encounter with a heavy gunner. Looking forward to seeing what happens with tomorrow's story.
posted by cortex at 6:56 PM on April 13, 2017 [3 favorites]


Looks like it doesn't work well on mobile. I got through the intro and then couldn't seem to get anywhere else. Good thing though, I still haven't done my taxes, I don't need this right now.
posted by Literaryhero at 6:59 PM on April 13, 2017


I wish the past games were available as well. I've rescued all the colonists, now I want to stab some snake cultists!
posted by Myca at 8:20 PM on April 13, 2017 [1 favorite]


Came for the retro graphics and CGA palette, stayed for the Pulse Rifle sounds.
posted by HannoverFist at 8:23 PM on April 13, 2017


Shortly before death, game over, man, game over!

That was super-fun, thank you so much for posting! I think this will be a daily thing for me for awhile.
posted by curious nu at 8:53 PM on April 13, 2017


Ooh, is the intro a combination of 1001 Nights and the AI-in-a-box problem?
posted by BiggerJ at 10:45 PM on April 13, 2017


Level 5 seems to be my stumbling block at the moment, both yesterday and today.

Best upgrade today seems to be health. Most of the potions are regen-based, which is %max health.
posted by curious nu at 9:48 AM on April 14, 2017


These are fun, I'm curious to see how variable the different basic settings can get.
posted by lucidium at 9:28 AM on April 16, 2017


Thoughts from today's and yesterday's:

* Enemy routing and targeting has some exploitable flaws, particularly in a nonurban outdoor environment (e.g. today's forest). I killed a lot of soldiers through diagonal gaps like so:
...X...
...X.@.
..TEX..
....X..
where X is a wall, @ the player-character, E an enemy, and T the point you want to be firing at. Neither you nor the enemy are in each other's line of sight, so they won't fire, but shots aimed at the given target spot will pass through the enemy's square.

* When the PC has a ranged weapon with a longer range than enemy attacks, speed is a good investment for a run-and-gun strategy. You can kill a lot of cattle thieves, desperados, and scouts without risk by skirting the edge of their weapon range, if you're faster than they are.

Today speed (for finding those exploitable firing positions, and for keeping away from scouts) and dodge seemed to be the best investments. Seriously, after a few points of dodge, none but the highest level enemies were ever doing any damage.
posted by jackbishop at 5:46 AM on April 17, 2017


Also, I love seeing good use of Oryx's stuff. I remember them making the first set of these for a tigsource asset jam and they've only gotten more engaging with time.
posted by curious nu at 11:50 PM on April 18, 2017


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