September 23, 2002
11:09 PM Subscribe
CodeDoc, a new exhibition at Whitney Artport, forces us to view the scripts and codes that generate software art before seeing the “art.” The other aspect of the curatorial premise: each artist's code must create art that connects three points in space.
[via rhizome].
posted by hama7 (12 comments total)
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I thought this was funny: The 'core' of the code (commonly referred to as the 'main') was not to exceed 8KB, ...
I can only assume these folks know nothing of OO programming. Main?
Or this: What distinguishes software art from other artistic practices, is that, unlike any form of visual art, it requires the artist to write a purely verbal description of their work.
Oh, please. I've been to too many exhibitions were the so-called art was nothing more than a description of some concept you were supposed to see in your mind's eye. And "write a purely verbal description"? What other sort of writting is there? Oh yeah, that non-verbal writing.
In some cases, reading the source code will enhance the perception of the work; in other cases, the code doesn't necessarily add to the projects.
Can I get a "Duh"? Better yet, can I get a job writing this sort of stuff?
I write code, and I write about code, and I *used* to paint. I am all in favor of giving more props to the artistic side of software development, and the technical side of creating art, but fetishizing source code with pretentious twaddle just doesn't do it for me.
posted by Ayn Marx at 12:18 AM on September 24, 2002