as guests arrived we "threw them into the Pit" by dragging them into his computer room, putting the headphones on them and the controller in their hands with no prior information about what was going on, starting up the game and leaving the room.
Unanimously, once one of the guests had finished the game (s)he'd stagger, glassy-eyed and grinning, out to the patio and demand more levels. ...
The other day someone emailed me about "In The Pit" and said "well, this certainly settles the whole 'gameplay versus graphics' argument". I'd never thought about that when I was working on it, but yeah, I guess it does.
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