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Pre-Friday Flash Fun
December 6, 2007 7:08 PM   Subscribe

Paul and Dave, creators of the extremely popular Desktop Tower Defense flash game, have just opened up their new flash games site to the public!

Currently on the site are the previously-mentioned Desktop Tower Defense, an earlier game called Flash Element Tower Defense, and two new games-- Desktop Armada and Buggle. DTD and DA have multiplayer versions for additional fun. A sequel to Flash Element will be released soon and many more games are planned for the future.
posted by flatluigi (18 comments total) 17 users marked this as a favorite

 
That's no chat noir...
posted by Pants! at 7:15 PM on December 6, 2007 [1 favorite]


dear sweet fuck why did this have to happen the week before finals.
posted by tylermoody at 7:16 PM on December 6, 2007 [2 favorites]


My sentiments exactly, tylermoody.

Have you no decency, flatluigi?
posted by CitrusFreak12 at 7:41 PM on December 6, 2007


Is Friday here. Ta.
posted by pompomtom at 7:58 PM on December 6, 2007


Citrus: Don't worry, I've already been punished for this. I just lost on level 49/50 of DTD, after playing the best that I've ever played.
posted by flatluigi at 8:06 PM on December 6, 2007


Onslaught is currently the best tower defense game, and I'm not the only one who thinks so. DTD was runner up though. The nice thing about Onslaught is that which weapons you put next to one another greatly affects the game, which adds another element to everything.
posted by about_time at 8:26 PM on December 6, 2007


FFS, about_time. I've been playing Onslaught for hours now, and I'm not quite sure how long the last game went on for but I can give you the stats:
Wave: 454
Kills: 4408
Shots: 222279
Spend: 972346
Score: 4236101168
I'm not proud.
posted by CitrusFreak12 at 11:59 PM on December 6, 2007


Tip for Chat Noir: build a porous wall by leaving a gap between each two darkened circles (that is, alternate dark-light-dark-light). Block an exit not when the cat first heads in that direction, but at the last possible turn.
posted by limon at 12:53 AM on December 7, 2007 [1 favorite]


I know this isn't the green, but here's the thing. I dig these tower flash games, but I have yet to unleash the fury in any one of them.

What do you Tower Defense veterans think? Is limon on to something? Do you have anything to add?
posted by EatTheWeak at 2:09 AM on December 7, 2007


Only now do I realize limon was talking about an different game, and am now dreadfully embarrassed.

I shall now play tons of chat noir, in the hopes I shall feel less awkward once I master this cat.
posted by EatTheWeak at 2:12 AM on December 7, 2007


If I ever get my hands on that goddam black cat, it's claws are toast.
posted by PeterMcDermott at 3:25 AM on December 7, 2007


chat noir is essentially a simplified form of Go.
posted by DU at 4:39 AM on December 7, 2007


That's an interesting statement, DU.

I've played Go for years, and I don't see the relation. The grid isn't the same, the movement isn't the same, the patterns aren't the same, the game isn't the same. Care to elaborate?
posted by splice at 7:55 AM on December 7, 2007


Have you ever played the "capture game" version of Go? That's where you just try to capture each other, with no attention played to territory. It's for teaching kids (there's controversy on how effective and useful it is, but whatevs).

Because it's usually n00bs playing the capture game, you generally just have a huge fight where they attach stones to each other's dragons to try to surround them. Eventually (hopefully sometimes) they realize you need to play your surrounding stones a ways back and then fill in gaps as necessary.

It's the same with this cat thing. You can't "play a stone" right next to the cat to surround it. You have to cast a wide net and then tighten it.

I guess it doesn't make the game "essentially" Go, but that particular aspect is identical.
posted by DU at 8:26 AM on December 7, 2007


The problem with onslaught and other td games is they don't let you design your own maps. That's the major strength of DTD. By doing your own maps, you can "juggle" and use all sorts of interesting tactics.
posted by reformedjerk at 11:23 AM on December 7, 2007


Ah, I get what you're saying now. That a basic concept of go is applicable to this game in a similar way. Got it.

I prefer just plain old Go, myself. I wasn't taught using the capture game, but I've used it on occasion to introduce other players to the game. I'm ambivalent about it.

Let me know if you're up for a game sometime. I used to be 10k-8k on KGS but haven't maintained my account for a while.
posted by splice at 2:04 PM on December 7, 2007


I'm not too excited about the capture game either, but I've found it's easier than trying to explain "territory" to a 4 year old.

I got to about the same ranking on KGS, but the only playing I've done in like 3 years is against 30ks at work (admittedly sometimes more than one simultaneously, but still). They've given me lots of bad habits...in addition to the ones I already had. I'd probably be lucky to be 15 kyu now.

I'll never have time for a realtime game, but do you have a DGS account? If so, I'm "desiredusername" there and you can challenge me any time (as can anyone else reading along).
posted by DU at 5:15 PM on December 7, 2007


DU, I sent you an invite on DGS. Splice, if you get on there send me one too. inkoate is the name there as well.
posted by Inkoate at 7:24 PM on December 7, 2007


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