In 1908 — almost a century ago — industrial efficiency pioneer Ernst Abbe published in Gessamelte Abhandlungen his conclusions that a reduction in daily work hours from nine to eight resulted in an increase in total daily output. (Nor was he the first to notice this. William Mather had adopted an eight-hour day at the Salford Iron Works in 1893.)That's interesting, but I wonder how well the experiment translates from 1900's manufacturing work to computer programming. They require entirely different mental and physical resources. It could be that Game programmers are still productive at 12 or 14 hours of work a day. On the other hand, it might actually be best at just 6 hours a day. I would also bet it differs greatly among individuals.
In 1909, Sidney J. Chapman published Hours of Labour, in which he described long-term variation in worker productivity as a function of hours worked per day. His conclusions will be discussed in some detail below.
When Henry Ford famously adopted a 40-hour workweek in 1926, he was bitterly criticized by members of the National Association of Manufacturers. But his experiments, which he'd been conducting for at least 12 years, showed him clearly that cutting the workday from ten hours to eight hours — and the workweek from six days to five days — increased total worker output and reduced production cost. Ford spoke glowingly of the social benefits of a shorter workweek, couched firmly in terms of how increased time for consumption was good for everyone. But the core of his argument was that reduced shift length meant more output.
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posted by backseatpilot at 8:03 AM on December 14, 2007 [2 favorites]