At the beginning of the Twentieth Century, "International Chess" was the only widely known chess variant in the West. It had its problems. People
tried to
solve them. Of course, they could just play
xiangqi instead. There's also
janggi,
Makruk, and the granddaddy of them all,
chaturanga. Perhaps the most refined game in the family, however, is Japanese Chess--
shogi.
Shogi is a slower game than international chess, with few pieces able to range freely. Pieces remain in play throughout the game--captured enemy pieces can be "dropped" onto the board, using a move to do so; in practice, this thoroughly changes the strategy.
Computer opponents aren't quite as good at shogi as they are at chess, probably due to the higher
branching factor: even though pieces can't range as far, drops add a large number of possibilities to the game, particularly in the endgame.
The game remains relatively unpopular internationally. "Western" Chess is played in most countries, including the Asian nations, and local variants (like xiangqi and Makruk) enjoy more popularity in their respective countries than shogi does. Even in Japan, shogi plays second fiddle to
Go. Still, the game has its charms, and you might play a
game or two to get a feel for it, though Kurnik lags significantly behind its
go-specific brethren in terms of interface and features.
Who knows, though? Soon there could be a boom in popularity.
Shion no Oh is an anime with shogi as a central theme. Hell, it
worked for Go, right?! Of course, Go never seemed to have an inferiority complex (or a board)
quite this stupidly huge.
posted by sonic meat machine at 11:10 PM on February 15