512 bytes of text to create a movie
February 16, 2008 1:29 AM
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POV-Ray Short Code Contest #5 - The animation round! This time the competitors were allowed 512 bytes of
POV-Ray code to create a (short...) animation. The rules of rounds
2 and
3 (previously on
Mefi) allowed 256 bytes but to create stills.
And the winner is:
#local C=clock*pi;#macro B(N,F)sphere{0F/7 1scale 1-pow(I.5)translate-I*F*x rotate y*N*90rotate-N*x*pow(5I)*10*sin(I*2-C*8+i)scale.2+x*.8translate-x}#end#local i=C;#while(i<2>translate*2rotate x*37pigment{slope y}}#local i=i+pi/8;#end light_source{<0>1spotlight}media{intervals 6scattering{2rgb<>/99}}>0>2>
posted by elgilito (11 comments total)
18 users marked this as a favorite
I started playing with POV-Ray in high school, when it took 14 hours to render a 120 x 120 pixel still of a chromed sphere.
POV-Ray was what finally showed me how awesome computer programming can be. Awesome with capital awe. I would stay late in school to get some rendering done on the server and to use the full color terminals reserved for EE majors. I would walk around late at night, red eyed, doing compulsive computer graphics aerobics and mumbling coordinates to myself. My mom went crazy trying to find the drugs in my room.
Of my two friends that played with POV-Ray, one is a PhD in topology working at Google, the other one is coding hardcore graphics at Bioware. My humbler achievement is that I won a scanner in college, when scanners cost more than a good bike, with a biologically correct animation of swimming flagellated cells. BUT I was the first one to have a girlfriend.
posted by Dr. Curare at 2:25 AM on February 16, 2008 [2 favorites]