Note how carefully this event is being orchestrated. Apple has carefully lined up a series of white porcelain plates at the far and of a shooting gallery. Each one is labeled with a known percentage of the marketplace that “can’t” buy an iPhone for specific technical reasons. Annnd…plink! plink! plink!…they’re knocking them all down.This seems like a lot of handwringing; there are too many unknowns to be posting flaming screeds about banned languages and programs just yet.
Final demo goes to Sega, bringing monkey-based gaming to the iPhone.
Monkeys are like bacon. They improve just about anything.
I don't like what Apple is becoming.*Always was but the shiny bits blind you... (me too.)
*Has already become?
What we saw today was the beginning of two-decades of mobile domination by Apple. What Microsoft and Windows was to the desktop, Apple and Touch will be to mobile.Which is probably true - but I'll still sim-unlock and jailbreak my phone. I view it as a computer, and like any other computer I own, I get to decide what software runs on it, and what networks it connects to. What I've seen from the SDK is very, very nice and beautiful, and Apple will be very succesfull with it. Good for them. But there will always people like me, and the eco-system will be richer because of it. Don't let the Apple announcements make you think otherwise.
Only one iPhone application can run at a time, and third-party applications never run in the background. This means that when users switch to another application, answer the phone, or check their email, the application they were using quits. It’s important to make sure that users do not experience any negative effects because of this reality. In other words, users should not feel that leaving your iPhone application and returning to it later is any more difficult than switching among applications on a computer.I take that to mean: Only one application can be displayed at a time. 3rd party apps aren't allowed to run in the background. A certain amount of background stuff already goes on, eg: Mail application checking your accounts every X minutes, or the stop watch continuing to run in the background if you switch away.
So it seems like the answer to my question yesterday about how users will be prevented from running apps downloaded directly from developers (rather than through the App Store) is that unsigned apps will only work on your iPhone if you pay (and get approved) for a $99 iPhone developer account. But does that mean that approved developers will be able to freely exchange unsigned apps with each other?
« Older Geek Pop '08.... | If you who hear a symphony eac... Newer »
This thread has been archived and is closed to new comments
posted by Addiction at 12:43 AM on March 7, 2008