Note how carefully this event is being orchestrated. Apple has carefully lined up a series of white porcelain plates at the far and of a shooting gallery. Each one is labeled with a known percentage of the marketplace that “can’t” buy an iPhone for specific technical reasons. Annnd…plink! plink! plink!…they’re knocking them all down.
Final demo goes to Sega, bringing monkey-based gaming to the iPhone.
Monkeys are like bacon. They improve just about anything.
I don't like what Apple is becoming.*
*Has already become?
What we saw today was the beginning of two-decades of mobile domination by Apple. What Microsoft and Windows was to the desktop, Apple and Touch will be to mobile.
Only one iPhone application can run at a time, and third-party applications never run in the background. This means that when users switch to another application, answer the phone, or check their email, the application they were using quits. It’s important to make sure that users do not experience any negative effects because of this reality. In other words, users should not feel that leaving your iPhone application and returning to it later is any more difficult than switching among applications on a computer.
So it seems like the answer to my question yesterday about how users will be prevented from running apps downloaded directly from developers (rather than through the App Store) is that unsigned apps will only work on your iPhone if you pay (and get approved) for a $99 iPhone developer account. But does that mean that approved developers will be able to freely exchange unsigned apps with each other?
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