The current state of DRM and piracy in casual gaming
November 18, 2008 6:50 AM
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You may have heard by now about
World of Goo, an independent game which can best be described as a "physics/construction puzzle game" that
touches on everything from beauty to consumerism to internet privacy. The developer,
2DBoy who had originally released the game under a
"no-DRM, don't screw us" policy now estimates a
piracy rate of 82%.
The authors cite a related figure of
92% found for a game called Ricochet Infinity, which was, in contrast, released
with DRM, and whose developer studied the effects of their continued efforts to patch up the keygens and exploits in its DRM along the way. From this article:
"As we believe that we are decreasing the number of pirates downloading the game with our DRM fixes, combining the increased sales number together with the decreased downloads, we find 1 additional sale for every 1,000 less pirated downloads. Put another way, for every 1,000 pirated copies we eliminated, we created 1 additional sale."
posted by tybeet (46 comments total)
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posted by Manhasset at 7:11 AM on November 18, 2008