Brute-force programs play the best chess, so why bother with anything else? Why waste time and money experimenting with new and innovative ideas when we already know what works? Such thinking should horrify anyone worthy of the name of scientist, but it seems, tragically, to be the norm.That this article does not mention Go is a strange omission. Fortunately Go is immune to the approach Kasparov outlines. Though I wonder if one day the statistical shenanigans of computer Go programs will face similar criticisms when they begin to approach, or even beat the best humans.
Even more notable was how the advanced chess experiment continued. In 2005, the online chess-playing site Playchess.com hosted what it called a "freestyle" chess tournament in which anyone could compete in teams with other players or computers.....Just like a top athlete's coach does not have to be as good as the athlete himself at his sport to be a good coach, the amateur players didn't have to be top-level at chess in order to coach their machines to outplay even the grandmaster+computer combinations. Perhaps I'm reading too much into the description, but it sounds like the grandmasters were trying to partner with their computers, attempting to supplement the computer's tactical abilities with their own strategic intuition, and while that was certainly better than computers alone, it was still inferior to amateurs (who know full well they're not as good as the computers or the human grandmasters and don't try to substitute their intuition for the computers' calculations) who knew how to coach their machines.
Lured by the substantial prize money, several groups of strong grandmasters working with several computers at the same time entered the competition. At first, the results seemed predictable. The teams of human plus machine dominated even the strongest computers....
The surprise came at the conclusion of the event. The winner was revealed to be not a grandmaster with a state-of-the-art PC but a pair of amateur American chess players using three computers at the same time. Their skill at manipulating and "coaching" their computers to look very deeply into positions effectively counteracted the superior chess understanding of their grandmaster opponents and the greater computational power of other participants. Weak human + machine + better process was superior to a strong computer alone and, more remarkably, superior to a strong human + machine + inferior process.
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posted by Joe Beese at 5:44 PM on January 26, 2010