It would, however, give Google sweet leverage to be even more aggressive with Google apps; "Fire all your IT workers, get rid of your Windows desktops, use thin clients to our data centres. You trust your advertising agency with all your data, right?"
"OnLive is a gaming-on-demand game platform, announced at the Game Developers Conference in 2009. The service is a gaming equivalent of cloud computing: the game is synchronized, rendered, and stored on a remote server and delivered online. The service was announced to be compatible with any Windows PC running Windows XP or Windows Vista, or any Intel-based Mac running OS X and on smartphones. A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a strong competitor for the console market. Steve Perlman states that a 1.5 Mbps connection will be needed to display games in SDTV resolution (typical output of Wii and previous generation console titles) while 4-5 Mbps will be needed for HDTV resolution, such as those output by the Xbox 360 and Playstation 3. The average broadband connection speed in the US at the end of 2008 was 3.9 Mbps, while 25% of US broadband connections were rated faster than 5 Mbps."
you're all going to be goosestepping in the following years whether you like it or not
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