I've had to try to evaluate enough products to know that absolutely no one reveals enough information in a freely accessible format to even come close to making an informed decision.
A feature added for no other reason than to draw management attention and be removed, thus avoiding unnecessary changes in other aspects of the product.
I don't know if I actually invented this term or not, but I am certainly not the originator of the story that spawned it.
This started as a piece of Interplay corporate lore. It was well known that producers (a game industry position, roughly equivalent to PMs) had to make a change to everything that was done. The assumption was that subconsciously they felt that if they didn't, they weren't adding value.
The artist working on the queen animations for Battle Chess was aware of this tendency, and came up with an innovative solution. He did the animations for the queen the way that he felt would be best, with one addition: he gave the queen a pet duck. He animated this duck through all of the queen's animations, had it flapping around the corners. He also took great care to make sure that it never overlapped the "actual" animation.
Eventually, it came time for the producer to review the animation set for the queen. The producer sat down and watched all of the animations. When they were done, he turned to the artist and said, "that looks great. Just one thing - get rid of the duck."
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