Purchase 3 houses for Boardwalk, 2 for Park Place ($1000, now has $150)Since player 2 is bankrupted by Boardwalk, the additional houses for Park Place are unnecessary. It just feels wrong to me to introduce a side effect like this; it's the kind of thing that comes back to bite you in the backside if you only test for the main thing a function is supposed to do.
(J) J U S S O X (X)UThat's four turns (two per player), followed by three passes per player.
? ____ ?
____/9 ?\____
____/12 ?\____/10 ?\____
?/ D \____/5 G\____/8 ?\?
\____/6 ?\____/4 G\____/
/11 O\____/11 O\____/3 ?\
O\____/3 ?\____/9 ?\____/?
/4 S\____/10 ?\____/6 ?\
\____/8 ?\____/2 ?\____/
?\____/5 ?\____/?
\____/
?
Here B is Brick, W is Wood, G is Wheat(Grain), O is Ore, and S is Wool(Sheep). We mark a 2:1 ore port with an O, the desert with a D, and all other spaces whose underlying type is unimportant with a question mark.
Turn Roll P#1 cards Action VP afterward P#1 cards afterward
0 - OGG - 2 -
1 11 OOOGG Town #2 --> City 3 None
2 5 GG - 3 -
3 11 OOOGG - 3 -
4 5 OOOGGGG Town #1 --> City 4 GG
5 11 OOOOGG - 4 -
6 4 OOOOGGGGSS - 4 -
7 11 OOOOOOOOGGGGSS OOOOOO->WBB at 2:1, 6 WBBGG
2 VP Dcards drawn
8 4 WBBGGGGSS - 6 -
9 11 OOOOWBBGGGGSS - 6 -
10 11 OOOOOOOOWBBGGGGSS OOOOOO->WWB at 2:1, 10 GG
2 VP Dcards drawn,
Build 3 roads for LR
You could do variants on this, too---making rolls 2 and 4 both be 4s, for example, for the extra sheep, and subsequently drawing a road-building card on turn 7 to play on turn 10 in place of buying materials for roads. If anyone can knock it down to 7 with no trading/robbing, I'd be curious to see.The rules for the modern game also specify that a character card resulting in a backward move can be ignored, resulting in a much shorter game if desired. Some of the characters and place names were changed in 2002. Queen Frostine became Princess Frostine, the classic Molasses Swamp was changed to Chocolate Swamp, and the character Plumpy was removed entirely.Though I must say, the demotion of Queen Frostine seems rather sad (and anti-alliterative). And anyone who's ever adventured in the Molasses Swamp knows it's far, far more treacherous than the Chocolate Swamp ever was.
town #1: 11-Ore, 5-Sheep, Port-Ore
town #2: 11-Ore, 5-Grain, ?-Grain
turn roll cards action VP cards left
0 - OGG - 2 -
1 11 (+OO) OOOGG town #2 -> city 3 none
2 5 (+GGS) GGS - 3 -
3 11 (+OOO) OOOGGS - 3 -
4 5 (+GGS) OOOGGGGSS - 3 -
5 11 (+OOO) OOOOOOGGGGSS town #1 -> city, 4 OOGS
draw 1 road card
6 5 (+GGSS) OOGGGSSS - 4 -
7 11 (+OOOO) 6O, 3G, 3S - 4 -
8 5 (+GGSS) 6O, 5G, 5S - 4 -
9 11 (+OOOO) 10O, 5G, 5S draw 4 VP cards, 10 OOGS
play 1 road card,
trade OOOO->BW to
build 5th road
There's still some looseness; maybe someone can improve it...
____
____/4 \____
____/6 \____/5 \____
____/3 \____/12 \____/2 \
/9 \____/D \____/11 \____/
\____/D \____/12 \____/10 \
/8 \____/3 O\____/9 \____/
\____/10 \____/6 G\____/8 \
/11 \____/2 G\____/5 \____/
\____/5 \____/9 \____/4 \
/11 \____/4 \____/8 \____/
\____/10 \____/3 O\____/
\____/6 S\____/
\____/O
Turn Roll P#1 cards Action VP afterward P#1 cards afterward
0 - OGG - 2 -
1 3 (+OO) OOOGG Town #2 -> city 3 none
2 6 (+GGS) GGS - 3 -
3 3 (+OOO) OOOGGS Town #1 -> city 4 S
4 6 (+GGSS) GGSSS - 4 -
5 3 (+OOOO) OOOOGGSSS Draw 1 RB Dcard 4 OOS
Draw 1 VP Dcard
6 6 (+GGSS) OOGGSSS - 4 -
7 3 (+OOOO) OOOOOOGGSSS Draw 2 VP Dcard 4 OOOOS
8 3 (+OOOO) OOOOOOOOS OOOOOO->BWG at 2:1 10 O
BW -> road,
RB + road -> LR
Draw 1 VP Dcard &
play all 4 VP card
If this is a 5-player game, then the winner goes third. If this is a 6-player game, then the winner goes second. (The requirement is that it has to be the player's turn when he plays the big pile of development cards at the end.)
? ____ ?
____/9 ?\____
____/12 ?\____/10 ?\____
?/ D \____/5 G\____/8 ?\?
\____/6 ?\____/4 O\____/
/11 S\____/11 G\____/3 ?\
O\____/3 ?\____/9 ?\____/?
/4 O\____/10 ?\____/6 ?\
\____/8 ?\____/2 ?\____/
?\____/5 ?\____/?
\____/
?
Turn Roll P#1 cards Action VP afterward P#1 cards afterward
0 - OGG - 2 -
1 4 (+OO) OOOGG Town #2 --> City 3 None
2 4 (+OOO) OOO - 3 -
3 4 (+OOO) OOOOOO - 3 -
4 11 (+GGS) OOOOOOGGS Town #1 --> City 4 None
OO->G at 2:1
1 Monopoly Dcard drawn
5 4 (+OOOO) OOOO - 4 -
6 11 (+GGSS) OOOOGGSS - 4 -
7 11 (+GGSS) OOOOGGGGSSSS Monopoly for 12 O 10 None
12 O -> 3B 3w
-> 3 roads for LR
4 VP Dcards drawn
Requires 12 O from other players; to get this, you need settlements at three of the four open spots around the two 4-hexes. (This is why the resource placement was switched--you can't get 12 ore in four rolls on the previous board without settlements breaking the longest road.)« Older Helen Thomas, going rogue.... | Beer Labelizer.... Newer »
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posted by grouse at 10:58 AM on June 7, 2010 [1 favorite]