Demake Galore!
August 9, 2010 12:12 PM   Subscribe

Gorgeous Demake Concepts: Batman, Bioshock, FFXIII, Guitar Hero, MGS4, Pikmin, Resident Evil 5, Mario Kart (via). posted by tybeet (19 comments total) 8 users marked this as a favorite

 
Also relevant.
posted by tybeet at 12:15 PM on August 9, 2010


I'm really sad the BioShock one isn't a real thing. A Metroidvania set in Rapture is the kind of thing I would pay a fair penny for (provided it were well-made).
posted by FAMOUS MONSTER at 12:16 PM on August 9, 2010 [1 favorite]


A lot of those games have 8/16 bit heritages, so demaking them is a bit puzzling for me.

It's mentioned in your Previously link, but Gang Garrison II is a playable demake, and it's pretty great.
posted by boo_radley at 12:20 PM on August 9, 2010 [1 favorite]


I love this stuff. I would love to see some modern games include low-res segments, or segments where part of the screen was filled with 8-bit graphics, as a way of encouraging the player to use some imagination in visualizing characters and environments.
posted by gurple at 12:22 PM on August 9, 2010


These are cute, although it'd be nice if the titles were somewhere other than the filename in the via link (which is their issue, of course.) I want to play the Soul Calibur one so bad. And Bayonetta as a Cave/Atlus-style bullet hell shooter is rad.

Also: playable Guitar Hero demake.
posted by griphus at 12:22 PM on August 9, 2010 [1 favorite]


I've been tempted to De-Make Daikatana using the Zdoom engine as a spoof of the de-make genre.
posted by hellojed at 12:22 PM on August 9, 2010


You know who has the greatest nostalgia for 8/16 bit culture? (Which if boing boing is a reliable guide, has replaced Steampunk as the irritating tech/hipster meme du jour.) People that don't remember 8 bit games. Fuck that. I want everything 1080i with six million polygons at 60fps, or nothing.
posted by Keith Talent at 12:24 PM on August 9, 2010 [6 favorites]


Previously, on the "demaking" Bioshock front.
posted by brundlefly at 12:29 PM on August 9, 2010


You know who has the greatest nostalgia for 8/16 bit culture? (Which if boing boing is a reliable guide, has replaced Steampunk as the irritating tech/hipster meme du jour.) People that don't remember 8 bit games. Fuck that. I want everything 1080i with six million polygons at 60fps, or nothing.

Nostalgia is the wrong word. This is no more nostalgic than chiptune is. It’s interpreting or creating complex artwork using a limited artistic medium. Is the woman who takes stunning daguerreotypes nostalgic or exploring a technical and artistic medium? And if you check the via the guy fully admits he was making these for a print magazine on deadline, that they’re not intended to be art, but that they were fun exercises in reimaging. I also think it’s interesting how easy it is to see core mechanics in these screenshots. It’s kind of an interesting way to approach looking at a design.
posted by edbles at 12:32 PM on August 9, 2010 [4 favorites]


You call that a Bioshock demake!? THIS is a Bioshock demake.

Thread linked also has a ton of other amazing GameBoy demakes. 8 bit color is for wimps.
posted by ecurtz at 12:32 PM on August 9, 2010 [2 favorites]


Why do a de-make of Mario Kart? The original was a 16 bit game... someone didn't do their research :P
posted by keep_evolving at 12:49 PM on August 9, 2010 [2 favorites]


A demake of Final Fantasy wouldn't allow Lightning's name to be longer than 8 characters.
posted by XQUZYPHYR at 2:00 PM on August 9, 2010


Back in the day there were ridiculous limits on design. Three tracks of MIDI. Far too little memory.

As a result designers had to be clever. Technology wasn't a solution to any problem. You needed an interesting story or level or gameplay mechanic. And you had to think a lot about exactly how you wanted your game to play. The result was that games weren't as slack as they are now. There was a tension to their construction.

I am excited to see where game development goes as technology opens us doors. But SNES games like Battletoads and FFII/IV and Super Punch Out! are like haiku. So relatively basic that they force you to be creative in stricter and more profound ways.
posted by Rory Marinich at 2:25 PM on August 9, 2010 [3 favorites]


TF2 looks a lot like Advance Wars. I would actually play a DS/GBA Advance Wars clone where instead of a large scale TBS it was a small scale TBS game like X-Com or something, all done in an AW style. That would be sweet.
posted by EndsOfInvention at 3:45 PM on August 9, 2010


SNES games like Battletoads and FFII/IV and Super Punch Out! are like haiku.

I'm not sure it's possible to write a haiku that could make me half as angry as the memory of attempting to play Battletoads.
posted by Copronymus at 3:49 PM on August 9, 2010 [1 favorite]


I always love this kind of thing. They make part of my brain misfire and I suddenly dont know if I really want to play that, or if I did play that 15 years ago.

Also, having worked at Gamestop I feel pretty confident in assuring you that Battletoads can GO FUCK ITSELF.
posted by Stunt at 5:22 PM on August 9, 2010 [1 favorite]


Totally, Rory Marinich. I've been trying to figure out a phrase to describe the creativity that can come out of technical limitations - the whole 'figure out how to get something to work with what you've got' thing - and haven't seen one better than a 'technical haiku.'
posted by porpoise at 8:05 PM on August 9, 2010


Why do a de-make of Mario Kart?

I thought that and the FFXIII demakes were jokes.

Check out my GTAIV demake! [shows screenshot of GTA1]
posted by straight at 10:53 PM on August 9, 2010


Heritage considerations aside, I so want that top-down Mario Kart game.
posted by lifeless at 5:23 AM on August 10, 2010


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