I'm kinda at a a loss how this isn't just game theory with RC carsIt seems to me that the hard part is giving the robot a sufficient mental model of its pursuers' behavior, so that it can speculate on how they will react to things. Once you have that, any normal planning algorithm will devise lies naturally. (Classic planning algorithms have a lot in common with classic game-theory approaches.) The article quotes one Philippe Jehiel saying basically this.
two conditions: First, a robot had to be in conflict with someone or something else. And second, it had to be able to influence its adversary's actions. If both conditions checked out, the robot was cleared to lie.How does the robot know that it's "in conflict"? (The second condition seems superfluous; if it can't influence its adversary's actions, obviously there's no point in attempting deceit.)
« Older Why World of Warcraft is good for you.... | I told Jimmy he was lucky too ... Newer »
This thread has been archived and is closed to new comments
posted by Fizz at 11:48 AM on September 13, 2010