It looks interesting, but there's not a whole lot of info provided at the link. Can you tell me what the combat system is like? How linear it is? Basic plot outline above what's mentioned in the FPP? posted by codacorolla at 12:00 PM on November 2, 2010
It worked all right in Wine for me. It did full-screen, which it did not do for me under Windows XP. However, when I quit the game, it failed to gracefully return control to X and I was stuck with a black screen until I ctrl-alt-f1 and /etc/init.d/gdm restart.
Not tested: Sound.
Another compatibility problem I had was that it was not fun, and therefore not compatible with me. posted by Galaxor Nebulon at 12:55 PM on November 2, 2010 [1 favorite]
@codacorolla
The combat system is a simplified version of the "action meter" battles found in some RPGs. It's almost entirely linear with only a few side-rooms. And the plot's a surreal adventure. posted by LSK at 12:57 PM on November 2, 2010
Clarification: there is a plot, but it's nonsensical. posted by LSK at 12:57 PM on November 2, 2010
This game is nuts. Interactive liquid dada. The music is amazing, is there a soundtrack listing somewhere? posted by naju at 2:52 PM on November 2, 2010
The music is amazing, is there a soundtrack listing somewhere?
The music is a set of mp3 files in the game's 'Music' folder. Interestingly, a lot of it appears to be by Delia Derbyshire and the BBC Radiophonic workshop - better known for composing the theme to Doctor Who. posted by cryptoclimate at 3:25 PM on November 2, 2010
This reminds me so much of Demon Planet and Monster Killers by J Chastian. It's either by him or, like, a pitch perfect imitation. posted by codacorolla at 4:04 PM on November 2, 2010
Holy soit the RPG Maker Engine.
I'm having a serious flashback to being awake for 3 days straight trying to adapt Invisible Cities as an adventure game on that thing.
*sweats*
The Whelk, comments like this one really makes me think that we were destined to be friends at 14 or something. Because one glance at the screenshot and I'm all like, "RPGMaker! That takes me back!!"
Having played, that really wasn't all that surreal. Or it was, but I'm surprised how little that matters in a top-down RPG. I killed the swamptrogg and wasn't sure what to do after, though I kept playing for a bit longer because I enjoyed the music. posted by PhoBWanKenobi at 5:35 PM on November 2, 2010
RpgMaker ruined more High School careers then pinball and syphilis combined posted by The Whelk at 6:21 PM on November 2, 2010 [1 favorite]
is there a version that doesn't get all strange in the text boxes? Cause, uh now I think I could do a video game version of Invisible Cities.
My only completed game was based on the Dictionary Of the Khazers. There were two rooms, one in the past and one in the present, everything you did in the past had an effect on the present. I was a very very pretentious teenager. posted by The Whelk at 6:30 PM on November 2, 2010 [3 favorites]
My only completed game was based on the Dictionary Of the Khazers.
Combining pinball and syphilis doesn't sound like that great of a game idea to me. posted by nebulawindphone at 9:22 PM on November 2, 2010 [1 favorite]
Dear The Whelk, I demand a link to this Khazars game. And I demand you get to work on Invisible Cities. That is all. posted by naju at 8:38 AM on November 3, 2010
i just finished it
the end made a little too much sense, but i liked it posted by codacorolla at 8:40 PM on November 4, 2010
posted by codacorolla at 12:00 PM on November 2, 2010