If a Native has one or two tokens left, they must describe how their struggle against the Occupation has left them changed, embittered, and wounded. [emphasis added] [...] When all the epilogues are complete, all of the players who still have tokens collectively decide the fate of the island and its inhabitants, based on their personal epilogues, the beliefs and motivations of their characters, and the events that have already taken place in the story. [emphasis added] It might break away and return to being an independent state, remain associated but not integrated with the Occupation country, voluntarily integrate into the Occupation country, or be completely absorbed and its history forgotten... or something completely different, if your game demands it.
This might not sound like a very fun mechanic, and frankly, it probably isn't. But I don't think I could write a game about colonization that didn't include the ability of the colonizers to seize control by rounding up and slaughtering everybody who could possibly pose a threat to them.
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