Why I’m Giving Away the Game I Spent Two Years Making
March 9, 2015 12:43 AM   Subscribe

Mozilla's Darrin Henein writes about his decision to release his side project, the iOS game Lastronaut, completely free - no ads, no in-app purchases. He describes the game as "a love-letter to an industry". His co-creator is Stephan Leroux.
posted by une_heure_pleine (6 comments total) 12 users marked this as a favorite
Here's the thanks he'll get.

"What? No Android version? Bastard!"

So it goes *
posted by Boggins at 6:11 AM on March 9, 2015 [1 favorite]

It's a fun little game and I look forward to reading his followup technical posts. I wonder if he will continue to tweak it. The weapons are unbalanced but I suspect that he's well aware of it (in my experience, flamethrower >> shotgun ~ heat-seeking missiles > laser >> raygun). My best so far is 2373 m.
posted by Peter J. Prufrock at 7:31 AM on March 9, 2015

What? No FirefoxOS version? Fetchez la vache!
posted by Poldo at 8:16 AM on March 9, 2015 [1 favorite]

It's an ode to 8 bit games and got itself listed as one of the games in this article claiming now is the currently the golden age of indie game art, along with Alto’s Adventure, Monument Valley and Two Dots.
posted by zenon at 8:45 AM on March 9, 2015

He wrote it for iOS?

What a waste of two years!
posted by markkraft at 8:50 AM on March 9, 2015

Played it. It's fun and pretty.
posted by His thoughts were red thoughts at 11:24 PM on March 11, 2015

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