Stories in Games Aren't Problems, They're Solutions
April 26, 2017 9:23 AM Subscribe
Stories in Games Aren't Problems, They're Solutions. "We make stories out of our trips to the convenience store and turn our co-workers into characters as we relay the events of the day to our partners. Driven by both profit motive and creative impulse, we contort our words (and worlds) until broken stories are whole. Sometimes we tell stories without spoken language and other times we build new languages from whole cloth just so that we can evoke a feeling we can't find in the sounds and symbols we already have. We invent new problems so that we can solve them with new stories and this rules." Waypoint's Austin Walker responds to a particularly polarizing piece from Ian Bogost.
Youtube's Waypoint's Patrick Klepek also includes other reactions from the industry in his reaction.
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