Flash snowball fight
December 6, 2003 10:29 AM Subscribe
Snowcraft: If you are currently snowed in and don't feel like going outside you can always have a virtual snowball fight. [warning: Flash fun]
UGH! That's what I get for using the MeFi search.
amberglow, feel free to include the rock in the one for me.
*patiently awaits beat-down with frozen poop*
posted by anathema at 10:59 AM on December 6, 2003
amberglow, feel free to include the rock in the one for me.
*patiently awaits beat-down with frozen poop*
posted by anathema at 10:59 AM on December 6, 2003
*prepares pooball; decides the link is too good, even if it's a double* : >
posted by amberglow at 11:01 AM on December 6, 2003
posted by amberglow at 11:01 AM on December 6, 2003
[It's not Flash... it's Shockwave.]
posted by Blue Stone at 12:05 PM on December 6, 2003
posted by Blue Stone at 12:05 PM on December 6, 2003
That was fun. : )
posted by SisterHavana at 12:18 PM on December 6, 2003
posted by SisterHavana at 12:18 PM on December 6, 2003
It's a great link... I even posted it just this week to the Central Park snowball fight thread.
It's good enough to relink.
posted by silusGROK at 12:51 PM on December 6, 2003
It's good enough to relink.
posted by silusGROK at 12:51 PM on December 6, 2003
We Care A Lot!
bam! that's what this macro/meta/whatever media stuff is for! pow!
posted by freebird at 4:53 PM on December 6, 2003
bam! that's what this macro/meta/whatever media stuff is for! pow!
posted by freebird at 4:53 PM on December 6, 2003
Now if I can just build out my tech tree so I get Hot Cocoa before they develop Mulled Cider...
posted by freebird at 4:57 PM on December 6, 2003
posted by freebird at 4:57 PM on December 6, 2003
Hm.
Too bad that game isn't multiplayer.
An all-out mefi free-for-all would be awesome...
posted by kaibutsu at 5:10 PM on December 6, 2003
Too bad that game isn't multiplayer.
An all-out mefi free-for-all would be awesome...
posted by kaibutsu at 5:10 PM on December 6, 2003
If you hadn't re-posted, I would never have found it. So THANK YOU, anathema!
Die, little green snowscum...
posted by mirla at 5:29 PM on December 6, 2003
Die, little green snowscum...
posted by mirla at 5:29 PM on December 6, 2003
Works for me in safari. If by works I mean the game loads, but I suck so much I can't get past the first level. Maybe you are right; I'll blame it on safari not working.
posted by tcaleb at 5:31 PM on December 6, 2003
posted by tcaleb at 5:31 PM on December 6, 2003
And when you get sick of Snowcraft you can check out their other services. Sheesh.
posted by anathema at 6:15 PM on December 6, 2003
posted by anathema at 6:15 PM on December 6, 2003
The resident child demonstrated a level by-pass: Instead of clicking "play again", type in a number.
posted by Feisty at 6:37 PM on December 6, 2003
posted by Feisty at 6:37 PM on December 6, 2003
This has to be posted every December, it's a Law Of Metafilter.
posted by alana at 8:14 PM on December 6, 2003
posted by alana at 8:14 PM on December 6, 2003
I only can find your front page post from three years ago.
posted by anathema at 8:37 PM on December 6, 2003
posted by anathema at 8:37 PM on December 6, 2003
[It's not Flash... it's Shockwave.]
Actually, it is. Shockwave and Flash are the same element, it's sort of the difference between a Compact Disc versus MiniDisc.
Originally known as Director (as a multimedia authoring tool), Shockwave was developed to translate Director to be used on the web. After some time it was improved for better performance and quicker download and became known straight ahead as Flash.
Their plug-in requirements all differed of course, but just as the Compact Disc and MiniDisc both reveal digital sound, they require different players to do so.
Shockwave is still used in rare cases, but in comparison to Flash, it's bulky, slow, and cumbersome for processors to deal with. Why spin the vinyl when you can load the disc.
posted by bluedaniel at 9:37 PM on December 6, 2003
Actually, it is. Shockwave and Flash are the same element, it's sort of the difference between a Compact Disc versus MiniDisc.
Originally known as Director (as a multimedia authoring tool), Shockwave was developed to translate Director to be used on the web. After some time it was improved for better performance and quicker download and became known straight ahead as Flash.
Their plug-in requirements all differed of course, but just as the Compact Disc and MiniDisc both reveal digital sound, they require different players to do so.
Shockwave is still used in rare cases, but in comparison to Flash, it's bulky, slow, and cumbersome for processors to deal with. Why spin the vinyl when you can load the disc.
posted by bluedaniel at 9:37 PM on December 6, 2003
Um...is there a level-bypass number for "Bonus Round"...?
(It's really time for bed, isn't it...)
posted by mirla at 10:01 PM on December 6, 2003
(It's really time for bed, isn't it...)
posted by mirla at 10:01 PM on December 6, 2003
I did it! I did it! I diiiiiid it!!!!!!!!!!!!!!!!!!!
posted by Feisty at 12:13 AM on December 7, 2003
posted by Feisty at 12:13 AM on December 7, 2003
Holy moley! Three years I've been playing this damned thing, and I finally got through it! My eternal thanks to Feisty's resident child for the tip on the level bypass numbers.
posted by mkhall at 7:13 AM on December 7, 2003
posted by mkhall at 7:13 AM on December 7, 2003
Got through it too, but had to go through each level over and over (so there). Where do you type in the level number??
posted by mirla at 8:09 AM on December 7, 2003
posted by mirla at 8:09 AM on December 7, 2003
[It's not Flash... it's Shockwave.]
Friday Flash, Saturday Shockwave?
As an aside, thanks for the double post!
posted by DrJohnEvans at 2:15 PM on December 7, 2003
Friday Flash, Saturday Shockwave?
As an aside, thanks for the double post!
posted by DrJohnEvans at 2:15 PM on December 7, 2003
There are other hotkeys... looks like Z gives you unlimited lives...
posted by TNLNYC at 6:29 PM on December 8, 2003
posted by TNLNYC at 6:29 PM on December 8, 2003
This looks like the same version I played about 4 years ago. I think the best strategy is to immediately drag your guys down into the bottom left corner, and then pick off the opposing players one by one, starting at the bottom and working your way up. Worked pretty well back then.
posted by mbd1mbd1 at 6:51 AM on December 9, 2003
posted by mbd1mbd1 at 6:51 AM on December 9, 2003
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posted by carter at 10:58 AM on December 6, 2003