Shove It
January 10, 2005 11:02 AM   Subscribe

Shove It is a maniacal logic game. [Flash]
posted by gwint (12 comments total)
Apparently I am not maniacally logical. [level 6]
posted by kamylyon at 11:26 AM on January 10, 2005

Sounds like a game Ms. Heinz Kerry would enjoy.
posted by knave at 11:50 AM on January 10, 2005

Just an iffy remake of sokoban, which in turn may be a remake of something even older.

Decent enough game but hardly original.

posted by devbrain at 11:50 AM on January 10, 2005

devbrain: I'm not sure how an 80's video game geek such as myself missed Sokoban (Japanese for "Warehouse Keeper"), but I did. Thanks for the tip. The game seems to have generated a lot of clones through the years, as well as several academic papers.
posted by gwint at 12:00 PM on January 10, 2005

I've played numerous games like this before, and I'm always infuriated by them. Infuriated!
posted by The God Complex at 12:03 PM on January 10, 2005

It's Sisyphus again, I tell you!
posted by pmbuko at 12:18 PM on January 10, 2005

evilwollylives. After that, those hyperjumps and springboards got me flustered. Sokoban 4evar!
posted by Civil_Disobedient at 12:30 PM on January 10, 2005

sokoban, yes. but so much more!!! being a former sokoban fanatic, i've got to say this one's got me interested...thank you for the post.

y'know, miniclip always has the best flash games!
posted by TheStorm at 3:05 PM on January 10, 2005

Logic games with time limits don't do it for me. Also, games where things get stuck in a corner and you can't pull them out.
posted by Hildago at 4:54 PM on January 10, 2005

This game would be a lot more fun if one of the following occurred:

- Removal of the time limit
- An "undo" command
- A "pull" ability in addition to "push"

I mean, not everyone is quick-witted under pressure.
posted by Down10 at 9:54 PM on January 10, 2005

Agreed on the first two. Other Sokoban clones seem to have either one or both of those features. Note that whenever you start to run out of time, you can click on the button at the bottom of the game (with the code for the current level) and if you return to the same level, your time is back up-- I actually noticed that button before the "Level Reset" one. Seems like a bug/feature.

The "pull" ability would change the whole dynamic though-- that's been a part of Sokoban from the beginning it seems.
posted by gwint at 10:15 PM on January 10, 2005

A "pull" ability in Sokoban?!!! Thats the whole point! you can only push!

Ahh, I love Sokoban and all its variations. Thanks.
posted by vacapinta at 10:21 PM on January 10, 2005

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