Yesss! Another GROW game
September 17, 2005 8:46 PM   Subscribe

Eyemaze releases third GROW. Click each of the ten items to add them to the world and watch them evolve (or not) each round. Click them in the right order to win.
posted by pmbuko (17 comments total)
posted by neckro23 at 9:00 PM on September 17, 2005

as much as I like the grow games, I do wish that they weren't so arbitrary. The game would be more fun if you could intuitively figure it out rather than having to guess the entire way.
posted by BuddhaInABucket at 9:05 PM on September 17, 2005

You can intuitively figure out a lot of it. Grow is more about cause and effect than trial and error. Depending on the order you do things or the time relationship things fail or fail to mature in time. In this particular one there were a few main time based relationships that really narrows down the possible sequences.

My spreadsheet says it took me about 15 or 20 tries to finish it. Since there are 10! (or 3.6 million) combinations it can't be all that arbitrary, or I'm really really lucky.
posted by substrate at 10:20 PM on September 17, 2005

Spoiler space...

man - puddle - shapes - bucket - tube - fire - bowl - bone - spring - ball
posted by SkelPaff at 10:23 PM on September 17, 2005

I just got the solution as well. Buddha, calling it arbitrary just means you don't have the patience to determine its non-arbitrariness.
posted by pmbuko at 10:25 PM on September 17, 2005

well, my best pattern was:
water, man, plants, tube, bucket, bone, fire, bowl, spring
What the hell is the correct order!?
posted by delmoi at 10:53 PM on September 17, 2005

Watching the different elements "max" is a great clue. Using a spreadsheet to keep track sounds brilliant too.
posted by NickDouglas at 10:53 PM on September 17, 2005

I ran into a bug, not sure if it's just me...

man - puddle - shapes - tube - bucket - bowl - bone - stuck??
posted by bobo123 at 10:54 PM on September 17, 2005

Sweet! As pointed out in a previous thread, these are puzzles rather than "games", but they do have charm.
posted by dreamsign at 10:55 PM on September 17, 2005

on post, thanks SkelPaff ( think I got screwed up because I thought you needed the springs to open the platforms that the springs are actualy supposed to sit on)
posted by delmoi at 11:02 PM on September 17, 2005

WOW. Very cute when complete.
posted by dreamsign at 1:16 AM on September 18, 2005

yay. thanks.
posted by mrgrimm at 11:02 AM on September 18, 2005

Well that was a great way to 'waste' half an hour or so of my time. Great little puzzle.
posted by Jelreyn at 12:14 PM on September 18, 2005

bobo123: I ran into a similar bug, at least twice.
posted by whatzit at 12:48 PM on September 18, 2005

If you run into the "stuck" bug, just reload the page. Before reload version was "e" and after reload verson was "f" and didn't get stuck.
posted by potuncle at 1:50 PM on September 18, 2005

This one seems a little more interesting than Grow RPG. Even so, the original is still probably the best; it had twelve options, this one still has only ten.
posted by JHarris at 2:35 PM on September 18, 2005

I liked this one most, because I could figure it out without clues.
posted by Busithoth at 5:18 PM on September 18, 2005

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