Give up, Robot!
September 9, 2010 10:15 AM   Subscribe

Give up, Robot! a flash game
posted by boo_radley (20 comments total) 6 users marked this as a favorite
I'm disappointed by the lack of dancing.
posted by Memo at 10:22 AM on September 9, 2010

I gave up.
posted by doctor_negative at 10:34 AM on September 9, 2010

doctor_negative is a robot! QED.
posted by shakespeherian at 10:35 AM on September 9, 2010 [1 favorite]

You will definitely give up if you try it in Hard mode.
posted by leapfrog at 11:14 AM on September 9, 2010

I did. Too hard for me. I can never summon sufficient co-ordination skills for these running, jumping and some-other-thinging games. Sign of age and decay, I suspect.
posted by Decani at 11:34 AM on September 9, 2010

Cute. I gave up when it kept hanging for a second or so every now and then, though.

posted by egypturnash at 11:47 AM on September 9, 2010

I once had a dream Kratos was a tiny little pixel robot and those damned levels just wouldn't end wouldn't end wouldn't end ...
posted by Debaser626 at 12:33 PM on September 9, 2010

By Matt Thorson, the indie developer behind An Untitled Story, the Jumper series, MoneySeize, and RunMan. He's also working on a sequel to this.
posted by archagon at 1:03 PM on September 9, 2010

It kind of reminds me of Tower of Heaven but in technicolor and not as great music.
posted by lauratheexplorer at 1:57 PM on September 9, 2010

Level 50 is brutal. I've put more time into it than the rest of the levels combined.
posted by god hates math at 4:33 PM on September 9, 2010

You're my best friend, robot.
posted by prefpara at 4:51 PM on September 9, 2010

I'm pretty good at these sorts of things. And yet, around level 41, I got this profound sense of depression. Trying to swing a little collage of pixels around increasingly arbitrary and frustrating landscapes while the same atonal music plays in the background constantly and a distorted voice mocks you every time your robot bites it... yeah, this is why the arcades died out. It's not fun. It's just obnoxious.
posted by JHarris at 5:17 PM on September 9, 2010

Money Sieze was great. What's with the jumpy, mushy controls on this, though? Is that supposed to be how robots control themselves?
posted by cmoj at 5:30 PM on September 9, 2010

I didn't give up, and beat it in around an hour on normal. Based on my results, it doesn't think I did very well. Level 48 and level 50 are really, really tough.
posted by DanielDManiel at 6:01 PM on September 9, 2010

I tried it on hard and gave up on level 3. Wow, that is stupid hard.
posted by DanielDManiel at 7:25 PM on September 9, 2010

Level 50 is too hard. I wanted to win. Instead, I give up.
posted by Zephyrial at 9:21 PM on September 9, 2010

48 and 50 are indeed quite hard. 49 was fun though. But seriously, the colors? Especially given that it's going to take at least 20 minutes to get through level 50? Is the developer color blind and pissed off at everyone who's not? That was just brutal.
posted by krakedhalo at 10:05 PM on September 9, 2010

So far the hardest thing is looking at the constant color rotation. I gave up early.
posted by chairface at 3:38 PM on September 10, 2010

The sequel.
posted by prefpara at 8:04 AM on September 17, 2010

Holy crap, I just finally beat the hard levels. 90 minutes and 857 deaths.

And seriously, prefpara, I hate you for pointing out the sequel.
posted by god hates math at 12:10 PM on September 24, 2010

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