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You Can Make Video Games
August 14, 2011 3:12 PM   Subscribe

The Super Friendship Club is an effort by Stephen “Increpare” Lavelle (previously), Terry Cavvvvvvanagh (previously, with Stephen Lavelle), Jonas Kyratzes (previously, with Terry Cavanagh), Jasper Byrne (previously), Ian Snyder (previously), and several others, to provide another place for game developers to make games. It aims to be a focussed alternative to TIGSource Forums, Indiegamer, and others by avoiding more general discussion boards and topics.

Every other month, thematic pageants are held where entrants are encouraged to make a game and share their progress. The first pageant, “Justice,” was held in July and yielded these (including [previously]).
posted by stance (11 comments total) 18 users marked this as a favorite

 
Speaking of Super Friendship Club

I was just playing this game from there.

Interesting purely for the atmospherics:

Tip, listen for the piano sound as you walk around.
posted by empath at 3:51 PM on August 14, 2011


@empath

Yeah, I was playing Hide just a couple of minutes ago. Very nicely done little mood piece.
posted by chasing at 4:09 PM on August 14, 2011


oh yay, thanks for this. Tigsource has been lacking in the amount of organized competitions, and I've been waiting for something with a bit more structure. I'm going to sign up straight away.
posted by hellojed at 4:22 PM on August 14, 2011


Any relation to Stupid Fun Club?
posted by migurski at 4:40 PM on August 14, 2011


Been playing Hide all day (via waxy) - really, really effective.
posted by victors at 4:58 PM on August 14, 2011


I actually didn't like it very much as a game, but it was worth playing for a few minutes.
posted by empath at 5:15 PM on August 14, 2011


Any relation to Stupid Fun Club?
I don't believe so, no.
posted by stance at 5:24 PM on August 14, 2011


I actually didn't like it very much as a game, but it was worth playing for a few minutes.
I agree. It seems less of a game and more of an experience, but the gameplay mechanics themselves leave much to be desired. The sprinting is clunky, and it's difficult to figure out how fast you're moving, how out-of-breath you are, etc., but clarifying any one of those could very well take away from the experience itself...

Still, I enjoyed the visuals and the immersive nature of the whole thing, and am happy the author took the time to make it in less than a month.
posted by stance at 5:32 PM on August 14, 2011


Well, I think the fact that Hide elicits the same (or more) emotions with such few lo-fi mechanisms as massive $100M budget games is noteworthy - the rest is code.
posted by victors at 5:42 PM on August 14, 2011 [1 favorite]


Nightmare House 2 was also scary as shit. I literally screamed at one point in the game.
posted by empath at 5:47 PM on August 14, 2011


Is this a thread where I can talk about how awesome VVVVVV is? Because I would like to do that.
posted by en forme de poire at 10:03 AM on August 15, 2011


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