Jumping never felt so deliberate
March 17, 2013 10:57 AM Subscribe
posted by cortex (12 comments total)
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Take the twitch out of platforming with Bump
, a delightful new little turn-based randomly-generated roguelikelike by clever game dev and creative fellow Aaron Steed
. Jump at or on or over things! Collect diamonds with head-bumping! Avoid and/or destroy spikes and bad guys! Try not to die! Die anyway! It's a good time.
To crib some helpful clarifying notes on gameplay from RPS's Live Free, Play Hard
mention of the game today:
The maps are randomly generated and often seem impossible. They are less daunting if you know certain facts:
You can move sideways into stationary spikes, just not on top of them.
When you bounce into blocks, you affect everything in that column. Gems turn to points and spikes drill downward (potentially destroying other spikes or clearing paths).
To which I will add: you can while in mid air move sideways safely into spikes your are level with, just as you can walk into them sideways on solid ground.
Bump is an entry in the nearly-over-as-I-type-this 7 Day Roguelike challenge, which is a game jam with a very self-explanatory name; it has a website, 7drl.org
, which is slow as heck right now but is worth spending some time at in the near future when it is not falling over.
Far less satisfying as a game but sort of brilliant to look at and to trace what does
work in Bump back to the point of inspiration is Steed's initial failed experiment, Super Mario RL
You may also remember Steed's somewhat less-hurriedly constructed real-time-with-pausing-if-you-prefer roguelike platformer, Red Rogue