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March 24, 2006 3:59 PM   Subscribe

DotQuest Can you survive the deadly ghosts in this text adventure? via languagehat's blog in an oblique fashion.
posted by boo_radley (24 comments total)

 
Cute, but the interface is a little annoying - why won't my curser stay in the text box?!?!?! Why?!?!?!
posted by muddgirl at 4:04 PM on March 24, 2006


Hillarious...took me a few turns to get it though.
posted by hugecranium at 4:09 PM on March 24, 2006


Wacka wacka wacka wacka.
posted by Astro Zombie at 4:15 PM on March 24, 2006


I feel powerful—LIKE A GOD!
posted by jenovus at 4:17 PM on March 24, 2006


That was funny. I didn't get at first either, but maybe that's because I didn't look at the tags before I clicked on the link.
posted by kosher_jenny at 4:17 PM on March 24, 2006


I agree, muddgirl. A little extra effort on their part and this would have been much more enjoyable.
posted by davejay at 4:26 PM on March 24, 2006


lol... Thats cute.
posted by subaruwrx at 4:39 PM on March 24, 2006


C< ....
posted by quin at 5:18 PM on March 24, 2006


you feel your powers wane further.
posted by Saddo at 5:19 PM on March 24, 2006


fuck the wall

I don't understand that sorry
posted by Smart Dalek at 5:25 PM on March 24, 2006


Hillarious...took me a few turns to get it though.

Me too. Heh.
posted by Gator at 7:31 PM on March 24, 2006


If they could compile this into a standard text-adventure / IF file format this would be amazing! The concept and writing are fucking gold.

It's kind of hard to play in the shitty web interface.
posted by blasdelf at 7:33 PM on March 24, 2006


i don't get it.
posted by WaterSprite at 8:24 PM on March 24, 2006


never mind, i get it. doh!
posted by WaterSprite at 8:25 PM on March 24, 2006


I wonder if it maps to an actual board, and if it plays correctly. THAT would be awesome.
posted by danb at 9:27 PM on March 24, 2006


An ungodly howling begins from underground.
posted by provolot at 9:40 PM on March 24, 2006


What's the rat? I don't rember a rat in the game.
posted by willnot at 10:51 PM on March 24, 2006


willnot - I didn't play that far, but it's probably a reference to some text game or other. I did play long enough to get "You will probably be eaten by a ghost".
posted by muddgirl at 12:29 AM on March 25, 2006


How in the world did you get to this from my blog??
posted by languagehat at 6:12 AM on March 25, 2006


My guess - via your March 16th blog post on Siraya, has the text "Via the always via-ble No-sword;" which is the host for DotQuest, featured in a March 17th post on the blog you linked.

Or was that a rhetorical question?
posted by sysinfo at 10:50 AM on March 25, 2006


Why should I have to tell it to eat the damn dot? Eating dots is what I do. What else is my motivation? I am a hungry bastard. Not eating the dot simply isn't an option.
posted by nthdegx at 11:55 AM on March 25, 2006


ha ha, that was nice.
posted by ClanvidHorse at 12:23 PM on March 25, 2006


close, sysinfo. no-sword is in languagehat's links sidebar.
posted by boo_radley at 10:22 PM on March 25, 2006


No, it wasn't a rhetorical question, and I'm glad to know the answer. No practical reason, just incurable curiosity.
posted by languagehat at 7:50 AM on March 26, 2006


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