Classic Videogame Mashup
March 10, 2006 7:19 AM   Subscribe

Megaman Vs. Ghosts and Goblins Megaman's trapped in the fiendishly difficult world of Ghosts and Goblins in this fan made flash game. The game's instructions don't mention that once the game is loaded, you need to click on START, then tap enter a few times to get things rolling.
posted by boo_radley (23 comments total)
Awesome! That game is easily as good as the real thing.
posted by joegester at 7:29 AM on March 10, 2006

Fun! I didn't have any need to hit enter to get started, though, unless that's just what you have to do to skip over the introductory material.
posted by Gator at 7:32 AM on March 10, 2006

This game is a lot easier when you can take more than two hits.
posted by painquale at 7:39 AM on March 10, 2006

My fingers don't work right for this. I need my old NES control pad.
posted by Space Coyote at 8:12 AM on March 10, 2006

Wow - neat port, but man Ghost 'n Goblins was hard.
posted by wfrgms at 8:22 AM on March 10, 2006

Dear Capcom:

See this fan-made copyright-infinging game? Please make it for real.

Your Fan,
Faint of Butt
posted by Faint of Butt at 8:38 AM on March 10, 2006

[this is.. guhh.. holy shit..]
posted by Plutor at 8:39 AM on March 10, 2006

After 10 or so attemps I can get to the 5th screen. I think the game is just as hard as the original G&G.
posted by boo_radley at 8:50 AM on March 10, 2006

this is actually quite old, but still good.
See also: metroid vs megaman
posted by TechnoLustLuddite at 9:02 AM on March 10, 2006

now this is what the internet was really made for.
posted by teishu at 9:55 AM on March 10, 2006

This is pretty damn cool. Thanks, boo_radley.
posted by cog_nate at 9:56 AM on March 10, 2006

Really well-done. Many flash games suffer from unresponsive controls, but this one is just as good as a dedicated-hardware 8-bit console. Truly the Best of the Web.

Has anyone beat it?
posted by breath at 11:09 AM on March 10, 2006

The boss is tricky, but good game!
posted by TwelveTwo at 11:14 AM on March 10, 2006

breath Just did a few minutes ago. The boss is hard, the ladders are the key!
posted by TwelveTwo at 11:16 AM on March 10, 2006

I beat it... it's not very long. The final boss's AI is terrible.
posted by painquale at 11:22 AM on March 10, 2006

The boss was pretty easy for me, much easier than the sub-boss, because for some reason he kept firing in the wrong direction, meaning I could get behind him and just wail on him.
posted by klangklangston at 11:53 AM on March 10, 2006

You've just diminished the accomplishment in the eyes of the members, painquale
posted by TwelveTwo at 11:54 AM on March 10, 2006

So, playing through and beating the boss, then hitting Restart and starting again lets you play through with the A. Lance. It looks like there's space for two more subweapons on the menu, though - do you get more if you beat him again?
posted by kafziel at 12:20 PM on March 10, 2006

Answer: Looks like no, you don't, unless there's a trick I missed. Ah, well.
posted by kafziel at 12:31 PM on March 10, 2006

Ah, yes. Now I remember why Megaman frustrates me.
posted by graventy at 1:09 PM on March 10, 2006

Ah.... the game was easy, boss was hard until I figured out that Arthur is unable to fire from the ladder. That was awesome. Hit detection on me was a little shady but basically that was excellent.
posted by BlackLeotardFront at 7:31 PM on March 10, 2006

the best part of this by far is the ghosts n goblins music remixed a la megaman music. hottest shit ever.
posted by hypocritical ross at 1:07 AM on March 11, 2006

Yay! Best five minutes in ages.

Orignal G&G was really really hard because it was primarily a quarter munching arcade game. New G&G for PSP is supposed to be much easier.
posted by inpHilltr8r at 4:16 PM on March 11, 2006

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