Hey, this is pretty cool. And I love being able to yell at my monitor, "WORK, you peons! Put your backs into it! Build! Cut down those trees!" posted by Marisa Stole the Precious Thing at 1:17 PM on March 24
Oh, this is clever. Seems the deforestation leads to armed conflict! Not at all like real life. posted by Marisa Stole the Precious Thing at 1:35 PM on March 24
Crashed my browser, HARD, after about 60 seconds of gameplay. Tried it again, same result.
Oh well, it was fun while it lasted...? posted by rollbiz at 1:39 PM on March 24
Its like having an ant colony of workers with ADD: "Oh whats this building... I'll do that now". Nifty posted by DetonatedManiac at 1:48 PM on March 24
I'm not having any issues here. Maybe it has to do with what version of Java you're running?
Also, I like being able to set up a few barracks, a residence, a farm, a mill, some masons and a treecutter, and then tab away from this, come back and find some new stats, which changes the gameplay. It really is pretty interesting how the armed conflict increases as resources are depleted, so you have to create more warriors, requiring more food, timber and stone, depleting more resources, and so on. posted by Marisa Stole the Precious Thing at 1:49 PM on March 24
I tried it in both Firsfox and Safari in OS X. Is time supposed to move forward? It lets me build the outlines of a few buildings, but nothing happens.
Myth: Same here, same browsers, OS X. posted by The Bellman at 2:06 PM on March 24
Is there a way to destroy the tower? I've got my guys swarming all over the place and killing black dudes, but they don't seem to be doing any actual damage to the tower itself. posted by daniel_charms at 2:09 PM on March 24 [1 favorite has favorites]
Ahh, I get it now. Come on little guys, CHOP CHOP! Nearly there now! posted by daniel_charms at 2:29 PM on March 24
To destroy the tower you need to treat it like a bunch of rocks. At the end I sold off everything and put a much of stone collecting buildings near the tower. I had 100+ men and 35 warriors cutting down the tower. Probably not the most efficient way to do it. posted by geoff. at 2:36 PM on March 24
Man you wouldn't think to look at the island but by the end there are simply not. enough. trees. posted by shakespeherian at 7:57 PM on March 24
I was pretty proud of having killed the tower in an hour and a half - taking my time to build a strong agricultural base and a high birth rate, then building the military industrial complex, razing forest to make way for merciless tower-plinking masonries. And then I saw the high score was something like 20 minutes.
Pretty straightforward but very satisfying. But I chose to play after the inevitable win and tried to breed my way into the books. At 420/480 peons the game went from trudging along nicely to extreme lag in the blink of an eye. Anyone else? posted by mnsc at 6:35 AM on March 25
what's interesting about the game is that, during the combat with the forest druids, wood is limiting, but afterwards, the unrenewable rock resources (since you lose 25% per building with each building sold) become the limit.
It's funny, i built 15 planting houses and have two wood cutting stations, but most of my 200+ peons are still chopping trees posted by eustatic at 9:43 AM on March 25
The best thing about this game, is that after playing for a while, you come back to mefi and the fonts look like silky smooth liquid bliss.
great game though, totally worth it. posted by Submiqent at 8:34 PM on March 25
I had a lot of trouble with my browsers freezing up after ten seconds; I google'd around, and someone on Jayisgames.com edited the Javascript so as to, uh....something about run time as opposed to floating logic? The flux capacitor? I am not sure, and obviously I can't assure you that the following link won't turn your computer inside out, but here is the corrected version of the game, as a downloadable .jar file.
Marisa: I think it's mostly down to pure dumb luck. In my latest game (and the second one I've won), I was probably pretty close to doing it under 20 minutes, as the way to the tower was mostly open and the black dudes all stuck on the beach on the northern side of the island. Unfortunately, my dudes decided they were too cool to hang around that far from the farms and it took me like 15 minutes to persuade them to go anywhere near the tower. In the end, I managed to destroy the tower in 32:20 - not too bad, but still nowhere as good as I had hoped for. posted by daniel_charms at 2:24 PM on March 30
That sounds about right, daniel_charms. When I was first starting out, I was very deliberate about planting farms (the key to people), building population, good surpluses of wood, stone and food, no more than half the population as warriors (they don't build things or tear down the tower as fast as peons) before embarking on making a run for the tower. All this is impossible to do under 30 minutes. Going for lightning strikes straight for the tower can yield better results, but damned if enemies don't pop out of the tower any time a peon plinks it. I think the key is the element of surprise, and being sure you have plenty of peons to go around.
I can't believe this game is only like 75K. You could probably put it on your phone, if that didn't render the people too small to even see. posted by Marisa Stole the Precious Thing at 4:36 PM on March 30
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posted by Marisa Stole the Precious Thing at 1:17 PM on March 24