E) Occam's razor: Dude, they animated pong on a moving, sliding, shape-shifting wall. Do you think mapping a few frames of lo fidelity 2-bit encoded video to animated Lego is really going to slow them down?Uh, yes. It's a 50x60 array. That's 300 pixels, and unlike a lot of the rest of the video it's all full frame rate. There are 48 seconds of 2d pixelated video so that means 432,000 total pixels. If you assume an average time of 10 seconds to change out a Lego, that's 1,200 hours right there, just for the 2D video. And, it looks like they would all stacked on top of each other, meaning it would require a complete tear-down to replace a frame. Even if you think they pieces with a flat top so you could pull out individual pieces, it would still take a lot of work. And even if you figure only about 20% of the tiles change each frame, that's still 240 hours of work. 15 days working 8 hours a day. And I think 10 seconds is really fast for working 8 hours straight doing that kind of thing.
Besides, you can see the cracks between the bricks in those frames. What, they painstakingly rendered and simulated the cracks?No, they had a standard template they overlayed over the image.
The fact that you're even entertaining the notion that the 3D parts were rendered makes you unqualified to comment on the veracity of the 2D images. To paraphrase The Dude, "Your thinking on this case has become very uptight."I don't think it's a remotely realistic possibility that the 3D sections were rendered. It dosn't look like 3D rendering to me at all, and like I said I thought it would be a lot more work. What I wrote above was an attempt to answer the question "If you're going to go to the trouble of rendering anything, why not just render the entire video?".
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posted by maudlin at 5:35 PM on August 23 [1 favorite has favorites]