"I throw my arms up in disgust. The man is unwilling to spend a beautiful two hours playing flOwer on a fully-loaded free PS3 geeksquaded by the most overqualified nerd out there; there's no hope. Next time I don't want to do something, I'm going to write an essay about how I don't think it's Art, too."
I thought about those works of Art that had moved me most deeply. I found most of them had one thing in common: Through them I was able to learn more about the experiences, thoughts and feelings of other people. My empathy was engaged. I could use such lessons to apply to myself and my relationships with others. They could instruct me about life, love, disease and death, principles and morality, humor and tragedy. They might make my life more deep, full and rewarding.
I have not played Zelda, but is it possible that it could be looked at as a world-exploration game, and that the puzzle (or goal) aspect of it is really just a way of leading you through the world?
The decision of whom or what to rescue in an emergency is not as altruistic as you think. Like every other choice for an objectivist, this one is also simply a question of value. Megalomaniac manipulators like Fontaine don't have much value. Tanenbaum has great skill in genetics and so has high value. The little girls have potential value for the future of the species (what's the point of building a better world, if no one survives to appreciate it?). The splicers' minds are fried so they have no value at all. So when leaving I would take Tanenbaum and the girls, but leave the splicers and Fontaine to his own devices. Killing him is pretty hard and is really not worth the effort, since he does not control the bathyspheres anyway. If he really wants to leave, he can become a Big Daddy, who can walk outside and just float to the surface. I suspect he'll just stay in Rapture and rule it, and I say that's fine with me.
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