Games, postmortem, live forever
September 24, 2010 10:36 PM Subscribe
Games industry news site
Gamasutra regularly posts "
postmortems," features by game developers talking about what went right and what went wrong during the development of a game. They are remarkably candid and offer a close look at how the games were made, and often focus on awesome obscure and/or
independent games. Some of the best: Dejobaan Games'
AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, Erik Svedäng's
Blueberry Garden, ACE Team's
Zeno Clash, Square Enix's
The World Ends With You, Quantic Dream's
Indigo Prophecy, and
Defense of the Ancients. The one for Deadly Premonition (
previously) is unfortunately not available for free online, but there are
highlights and an
interview. Also great:
Where Realtime Worlds went wrong, a series of blog posts about the problems surrounding the currently-flopping MMO
APB.
Some of those problems in APB's development show up in the postmortem for Realtime Worlds'
Crackdown.
Some bigger games to get the treatment are Double Fine's
Brutal Legend, Insomniac's
Ratchet & Clank Future: Tools of Destruction, Naughty Dog's
Uncharted: Drake's Fortune and Irrational Games'
Bioshock.
posted by The Devil Tesla (24 comments total)
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posted by eyeballkid at 10:43 PM on September 24, 2010