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September 29, 2010 4:59 PM   Subscribe

Dance Fortress 2: The agents of Team Fortress 2 hang loose and party down.
posted by The Whelk (18 comments total) 15 users marked this as a favorite
 
I watched it about 10 times last night (saw it somewhere else), and I always saw something new. LOVED IT.
posted by deezil at 5:06 PM on September 29, 2010


Ten seconds of intro, twenty seconds of dancing, thirty seconds of credits and special thanks. The dancing bit was pretty funny, but the whole thing seems a little out of balance as a piece of entertainment.
posted by dersins at 5:07 PM on September 29, 2010 [2 favorites]


At first, I understood this to be about a sequel to Dwarf Fortress inspired by Footloose. I do not read text on the internet as closely as I used to.
posted by TwelveTwo at 5:10 PM on September 29, 2010 [4 favorites]


Here's a different kind of game/music crossover, an 8bit "Fuck You".
posted by oneswellfoop at 5:25 PM on September 29, 2010 [3 favorites]


Just beat it.
posted by vrakatar at 5:38 PM on September 29, 2010


Awesome. His work in progress clips (for example) have been making the rounds for months--it's nice to see the completed result.
posted by joedan at 5:38 PM on September 29, 2010


Ten seconds of intro, twenty seconds of dancing, thirty seconds of credits and special thanks. The dancing bit was pretty funny, but the whole thing seems a little out of balance as a piece of entertainment.

Try multiplying the length of the dancing by the number of characters on the screen. The amount of detail is incredible. You can tell that he slaved over every frame.
posted by CaseyB at 5:43 PM on September 29, 2010 [3 favorites]


I was kinda disappointed in this to be honest. It doesn't work for me as a whole, but i liked the individual dances.
posted by empath at 5:43 PM on September 29, 2010


Try multiplying the length of the dancing by the number of characters on the screen.

Yes, thanks. I produce animation for a living so I do understand how it works. I also understand how short-film storytelling works, and it works better if the credits aren't longer than the animation. (Unless that's one of the points of the piece a la Marv Newland's genius classic.)
posted by dersins at 5:49 PM on September 29, 2010 [3 favorites]


It's not really watchable in one go – I had to keep going back and forth to see the individual dances – but an absolutely brilliant piece of choreography and animation nonetheless!
posted by archagon at 6:47 PM on September 29, 2010


Ten seconds of intro, twenty seconds of dancing, thirty seconds of credits and special thanks. The dancing bit was pretty funny, but the whole thing seems a little out of balance as a piece of entertainment.

...you watched the credits?
posted by a small part of the world at 7:21 PM on September 29, 2010


And how did the Spy manage to moonwalk into position behind the Soldier for the final frame? I can never manage to do that even with the Dead Ringer.
posted by a small part of the world at 7:27 PM on September 29, 2010 [1 favorite]


Yes, thanks. I produce animation for a living so I do understand how it works.

So I guess it's been a long time since you produced your first high-quality reel (having just spent a year completely self-teaching yourself computer animation) and were so relieved to have finished it that you wanted to make an extra effort to thank everyone that helped you out.
posted by CaseyB at 9:08 PM on September 29, 2010 [3 favorites]


I want to see each of those animations close-up. They look great.

You're in luck!
posted by CitrusFreak12 at 9:35 PM on September 29, 2010 [1 favorite]


All the single pyros
posted by benzenedream at 10:38 PM on September 29, 2010


Spy and Pyro Close Up
posted by sebastienbailard at 11:18 PM on September 29, 2010 [2 favorites]


I love this game and the fact that it has inspired so many people to do so many creative things.
posted by Mick at 5:01 AM on September 30, 2010


The song at the end made me go play You Have To Burn The Rope again. I love that little game.
posted by maqsarian at 10:09 AM on September 30, 2010


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