Dungeons and Dollars
June 27, 2018 7:23 AM   Subscribe

 
poring over articles in Dungeon magazine
Noob.
posted by Etrigan at 7:36 AM on June 27, 2018 [6 favorites]


Ooh, that kind of dungeon.
posted by mrzarquon at 9:01 AM on June 27, 2018 [9 favorites]


(Ctrl+F "Mercer".)

Not disappointed.
posted by offalark at 9:13 AM on June 27, 2018 [4 favorites]


A MeFite hired me once to run a one-shot campaign for their spouse's birthday. I knew the spouse and the planned player crew as peripheral friends in our post-college gaming scene, so it was a nice connection that was better than a stranger, but at enough of a remove to have it be a professional engagement. I emailed the group to ask about preferences and what they would enjoy, created an adventure that would take up a full 4 hours, and assembled a set of pregenerated characters that the players could choose from.

There was a part of it that certainly had echoes towards being a sex worker hired for someone's x0th birthday ("what's your fantasy?" "what are the boundaries around which we'll play?" "do you like to be in charge?") but that was cool. All in all I probably put in about 20 hours of work and I got paid in booze, a bit of cash and a set of dice. And also a chance to reconnect with some old friends and give them some happy memories. I also came away from it with a cool story, that was generated not just by my creativity but also by what the group came up with.

The booze is finished. The cash has been spent or invested, but I still roll the dice in one of my regular biweekly campaigns and it's always nice to remember that gig.

I like that the article talks about the intimacy that comes with being a DM who is trying to craft a compelling adventure for a particular set of individuals, but I think certainly one area where I realized that being a professional DM would not be a career for me is this notion that, in a lot of scenarios, so much of the performance has to be on the DM's shoulders. If you're going to scale this lifestyle, and, say, run a lot of tables at cons, you're going to have to have a bunch of cookie-cutter one-shots that can take any players and just gives them a four hour ride that's fun, but ultimately will work regardless of which players you have. And, for me, the juice as a DM comes from creating something together with my players. I'm currently setting up a new campaign series with a bunch of friends online via Roll20, and the idea I had for the adventure is 75% different from what I was thinking about a month ago, and that is largely due to player feedback and the improv back-and-forth, and that's something that feels hard to repeat with strangers.
posted by bl1nk at 9:21 AM on June 27, 2018 [15 favorites]


Grimtooth thinks he's a snowflake...
posted by Chuffy at 9:21 AM on June 27, 2018 [1 favorite]


filled with skeletal beasties called Gnolls.

blinkingdrewscanlon.gif
posted by fleacircus at 9:22 AM on June 27, 2018 [7 favorites]


I run a three-hour Dungeons & Dragons game every Tuesday night, a three-hour Vampire: The Masquerade game every Thursday night, a different five-hour Dungeons & Dragons game once a month, one to two pick-up one-shots a month (earlier this month a local person on my Facebook gaming page said that he wanted to play World Wide Wrestling on his birthday so I showed up and ran it for a group of strangers), and if I can ever get the schedule right for the final member of my group I will start running a three-hour Monsterhearts game two Wednesdays a month. I am not currently a player in any tabletop roleplaying games, less because of inclination than because none of the other people in my social circle currently have the sorts of lives that give them the opportunity to successfully run a game. I do attend Dystopia Rising one weekend a month but I have no interest in running that because the skill set for managing a group of tabletop players turns out not to be transferable to the what you need to run a LARP.

Man, when I write it all out like that it seems like a lot.

Anyway, it has on more than one occasion been suggested to me that I could do this professionally. I appreciate the compliment but no. No I could not. I would hate it the same way that I hate anything that people give me money to do. I am glad that someone has found a way to make it work and I think that all told his rates are pretty reasonable (his prices come out to about what a group of my friends of similar size would spend at a bar in the same amount of time) but the thought of trying to do it myself makes me want to abandon gaming forever.

Side Note: I have tried, tried, tried to get into Critical Role, and I just cannot make myself enjoy it. Everyone involved is talented and they are clearly passionate about it, but every time I watch it I get the distinct impression that the audience is primarily people who want the experience of playing Dungeons & Dragons but for whatever reason are prevented from doing so. There is just so much filler, so many episodes that start with the group travelling to the lair of the villain and four real-world hours of my life later they are still doing exactly that but they have fought two ogres and an ooze in the meantime. And yes, I get that this is a realistic portrayal of what playing Dungeons & Dragons is like, but holy cow do I find it unbearable to watch. But maybe if I was not gaming quite so much I would feel differently.
posted by Parasite Unseen at 9:24 AM on June 27, 2018 [6 favorites]


I dont want to click that link at work without knowing what kind of dungeon we're talking about.
posted by justsomebodythatyouusedtoknow at 9:45 AM on June 27, 2018


I woulda liked a little more on the economics of this unusual niche business, and a little less on nerds are like cool now bro, but thanks for posting the article here.

If you got 6 or 7 people together, $300 for a three hour campaign is pretty reasonable and works out to less than $20 an hour, per person, for an experience that can't be replicated.
posted by subdee at 9:45 AM on June 27, 2018 [3 favorites]


but but but your dungeon master being noticeably resentful and crabby about all the free labor they're performing on behalf of players who are like 60% paying attention and thoughtlessly blowing past their carefully-crafted NPCs and plot points is an essential part of the D&D experience

I mean, do you have to pay extra if you want your dungeon master to gradually lose their shit over the course of the evening, talking in increasingly clipped and passive-aggressive phrases and only loosening up and enjoying themselves when they finally start actively trying to kill the party with random encounters? I don't think I like this
posted by prize bull octorok at 9:52 AM on June 27, 2018 [25 favorites]


There was an interesting take on this in Rolling Stone last year. The tldr version is essentially, don't quit your day job, but it's an interesting side-hustle option for those who do it for free anyway.
posted by freya_lamb at 9:56 AM on June 27, 2018 [2 favorites]


I was recently invited to play my first ever D&D game! I was a Whispering Wizard, schooled in the ancient art of ASMR. I just crept around ending fights by casting calming spells on both parties. 10/10 would give tingles again.
posted by roger ackroyd at 9:59 AM on June 27, 2018 [6 favorites]


I think it's weird that a group would be invested enough in the game to pay for it, but none of them be willing to be DM. I mean, I could see maybe for a party one-shot, but D&D only really shines (for me, anyway) as a long-running campaign with a party (and players) who really get to know each other.

I played with my friends as a kid, and those endless hours in the basement were what I lived for. I fell out of it after high school (trying to be a more serious person), but came back to it with my son a few years ago. We played the weekly drop-in games at our local game shop, and when my friend, who was DMing (for free) had to move, I took over the weekly table. After a few months we realized it was the same people coming every week, and the drop-in nature of the event was working against us, so we made it a private game (about the same time, one of our regulars ended up in the news when he went nuts, tried to kill his family and succeeded in killing himself--that really prompted us to get to know each other as people outside the game, too). We've been playing that campaign for over two years now (everyone has one fourteenth level character and one eighth level character). I feel so lucky to have fallen into this really great interesting group of now friends.

Yes, DMing takes some extra preparation, and some extra imagination. Maybe I'm weird (okay, I guess I know I am), but I'm always daydreaming and imagining anyway, and this gives me a useful outlet for it. Seems like one in every six or eight people (especially people who want to play a fantasy game) would be likewise. Is it that people are afraid to try?
posted by rikschell at 10:09 AM on June 27, 2018


I think it's weird that a group would be invested enough in the game to pay for it, but none of them be willing to be DM.

I think that, in a few cities in the world, probably NYC, San Francisco, London, there are enough geeks who are very cash rich and fairly time poor to sustain a few people doing this sort of thing. If you've got enough people making a good six figure salary as an engineer or whatever, you're going to get a small number of geeks who will see this as a decent option. The ongoing dominance of D&D will also contribute to this. It's not so bad to prep a session in 5E as it was back in 3/3.5, but it's still not (e.g.) Savage Worlds or PBtA easy.

Also, to be honest, there aren't really enough good GMs to go around. A hell of a lot of games get by on personal friendship and people's eagerness to play, while the gameplay itself is somewhat lacking. Having a consistently good GM will tend to keep campaigns going, rather than sputtering out halfway through, which seems like a reasonable thing to play for.

I have never taken money for GMing, but I did used to run a weekly session at my friend's house for free beer and food every week. Given that I was, at that point, about 260lbs and drank like a fish, they'd probably have been better off paying me.
posted by howfar at 10:35 AM on June 27, 2018 [6 favorites]


I can't deal with Critical Role because of the LARPing. I've done some LARPing and have no problem with it, but I try to watch RP on streams for the RP, not for a poorly-done fantasy series. I could watch TV shows or movies if I want to see people walking around in costumes.
Sadly, despite all the RP streams I can't every really watch more than a few minutes of any one - Critical Role or HyperRPG or even the WotC D&D streams because they end up being so cringe-worthy.
posted by Docrailgun at 10:41 AM on June 27, 2018 [1 favorite]


Yet the game has also been around long enough to become a multi-generational pursuit.

I am just about in the Stranger Things cohort, having an adolescence that coincided with the first wave of D&D. In my high school years, I played AD&D regularly at a games club that met in church basement on Sunday nights. We were all in our mid-teens, with a couple of outliers at either end of the bell curve: someone's eleven-year-old cousin Justin and our DM, Doug, who was in COLLEGE and was nineteen or twenty.

Then there was Jim.

Jim was in his early forties and had drifted in, I think, from the world of wargaming in its Eisenhower-era boom. He had a wife and kids and a job and a mustache and everything, and I have no idea what his circle thought about him hanging out with a bunch of kids thirty years his junior every week. For our part, we thought he was a crazy bit likable old man -- older than many of our parents, in fact. Weren't grownups supposed to be into golf or something?

I wish I could recall his last name: if he is still around, he must be closing in on eighty now. I dunno if he is still a gamer guy, but it would be cool to invite him around if so (no one in my usual gaming circle is south of the half-century mark, but he would still be the senior man).


Also:

(There are seven different dies, from four-sided to 20-sided.)

I have never been a paid DM but I have been a paid proofreader. People who do not know the singular of dice annoy me a little; writers who do not know the plural of die mystify me.
posted by ricochet biscuit at 10:48 AM on June 27, 2018 [16 favorites]


This is really endearing, and is totally something I'd be willing to pay a person for: it might be hard for folks who've been steeped in this world for years or decades to understand just how intimidating it is to someone interested in getting into it.
posted by ITheCosmos at 10:56 AM on June 27, 2018 [1 favorite]


A MeFite hired me once to run a one-shot campaign for their spouse's birthday.

That was my birthday! My wife still kicks herself for setting the bar so high for birthday gifts. Like, for my birthday this year, we're literally flying to the UK this year to walk through Stonehenge at dawn and that's just on par.

It was a great time, and yeah, there was some of that initial awkwardness that having LARPed together a few times Back In The Day helped patch over. I'm glad I got to play a summoner type before all the Monster Summoning spells got nerfed.

I just had a meeting at my library yesterday about setting up a D&D night. I was worried it'd be a drain on resources to pay a staff member their regular wage to run a few one shots, but seeing the $200ish rate in NYC for a game, we're making out like a bandit.
posted by robocop is bleeding at 12:07 PM on June 27, 2018 [4 favorites]


Docrailgun I am confused. The Critical Role game doesnt involve LARP elements. The entire cast have dressed up for a few episodes around halloween, but that has been three, maybe four times maximum.

The opening credits used to be of the cast cosplaying thier characters, but that was just the intro.

I mean liking CR is a personal taste thing, but not liking them for something they arent seems like a reach.
posted by Faintdreams at 12:09 PM on June 27, 2018 [1 favorite]


We have a successful gaming cafe across the river from us in Beverly, MA open up signups for D&D nights. I filled out the forms and am hoping a Thursday night game develops. This article does raise the question that, in addition to paying the cafe for the space, should I also tip the DM for their effort?
posted by robocop is bleeding at 12:12 PM on June 27, 2018 [1 favorite]


No but do buy the Mountain Dew
posted by bq at 12:51 PM on June 27, 2018


I was a Whispering Wizard, schooled in the ancient art of ASMR.

“Oh! ASMR! I thought you said Aasimar!”
posted by juv3nal at 1:29 PM on June 27, 2018 [4 favorites]


...every time I watch it I get the distinct impression that the audience is primarily people who want the experience of playing Dungeons & Dragons but for whatever reason are prevented from doing so.

Yup, that is me; I offered to DM, only had two people interested, and basically shrugged and got my fix with Critical Role and Pillars of Eternity instead. I think watching Matt do the huge range of NPC voices is really stunning, and if the guy profiled in the article is putting in a similar amount of work, then my hat's off to him.
posted by tautological at 2:01 PM on June 27, 2018


I've accepted comped game con membership for GM-ing (i.e., participated in a standard and unremarkable thing that game cons do) and that's about as professional as I'm likely to get.
posted by Zed at 2:36 PM on June 27, 2018


My husband spends hours and hours writing and planning to be ready for the weekly Starfinder game he runs. He and the players get a ton of laughs out of the role playing.
posted by Gwynarra at 3:04 PM on June 27, 2018


From the article: "It was only a matter of time before Dungeons & Dragons became part of that reappraisal-slash-reawakening."

*reappraisal/reawakening

They did that twice. Once, I was willing to overlook. The second time, well, what is this world coming to?
posted by hydra77 at 3:13 PM on June 27, 2018


I think it's weird that a group would be invested enough in the game to pay for it, but none of them be willing to be DM.

Aside from the difficulty of learning the rules and coming up with interesting hooks, I know a lot of people uninterested in the social management (emotional labor, maybe) that goes into being a DM. The fear of having your friends judge or mock you, and anxiety triggered by the performative aspect of DMing has kept a number of people I know from wanting to do it for more than the occasional one-off. I know of one couple who said that they had to stop DMing games for each other for the sake of the relationship. I also look to the DM to shut down annoying or sketchy or abusive behavior in my group, and doing that is intimidating to a lot of people. I totally understand the appeal of paying someone to deal with all of that.
posted by Tentacle of Trust at 4:00 PM on June 27, 2018 [6 favorites]


Also, OMG, the pictures in that article are giving me hives. The wrappers in the middle of the mat! The minfig on the pizza! Those sugar wafers do look good, though. Maybe I'll pick some up for my next game.
posted by Tentacle of Trust at 4:05 PM on June 27, 2018 [2 favorites]


Also, OMG, the pictures in that article are giving me hives. The wrappers in the middle of the mat! The minfig on the pizza! Those sugar wafers do look good, though. Maybe I'll pick some up for my next game.

Thank you, because as a photographer with a big interest in junk food AND a D&D enthusiast, I was also upset by these photos.
posted by jeweled accumulation at 4:12 PM on June 27, 2018 [2 favorites]


Arguments over whether something is a grease stain on the mat or squiggles indicating terrain are no fun.
posted by Tentacle of Trust at 4:20 PM on June 27, 2018 [3 favorites]


My local game shop has a weekly Sunday morning game quasi-professionally DM’d...and it’s for kids 8-14 (two groups), $5 if the parents stay, $10 if you leave your kid. The leaders use the game to model negotiating and stuff. I did have to take a bit of being talked to about gaming like Clueless Mom until I revealed my child comes by his genes honestly as his dad and I met on a MUSH. Anyways, my kid may well be growing up thinking DMing is a skill you pay for since this is his formative intro.
posted by warriorqueen at 5:43 PM on June 27, 2018 [1 favorite]


writers who do not know the plural of die mystify me.
Maybe they're considering it like the plural of fish?

One trout? A fish.
Many trout? A lot of fish.
Many trout, grouper, and salmon? A lot of fishes.

One d20? A die.
Many d20? A lot of dice.
Many d20s, d4s, and d8s? A lot of dies?
posted by haileris23 at 9:16 AM on June 28, 2018 [2 favorites]


Not sure how the percentage dice fall into this: they're two d10s.

I had to struggle to not write '2d10s'
posted by Merus at 7:15 PM on June 28, 2018


Is there a Seattle equivalent?
posted by umber vowel at 10:57 PM on June 28, 2018


If there’s a lot of them, and you’re looking at them, they’re Stare Dicesis.
posted by jenkinsEar at 12:07 PM on June 29, 2018


Etrigan: "
poring over articles in Dungeon magazine
Noob.
"

The Strategic Review or GTFO.
posted by Chrysostom at 7:07 PM on July 10, 2018


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