Anyone who is familiar with my work (and I think there are six or seven of you out there) understands that a key component of the drawings--and a lot of the thought and organization behind the work--come from the language of the first edition Advanced Dungeons and Dragons game. Henceforth, in this minor essay, the game with be referred to as 1st ed AD&D.
(Look at me: I streamlined that shit. You're welcome) ...
In the spring, I tackled the AD&D influence head on with a drawing of a dungeon map called the Lost Caverns of the Queen of Ropes. (The Queen of Ropes, of course, being just another avatar of the Empress of the Vast Nonsense.) It was a very traditional dungeon crawl map inspired directly by the G1-3, D1-3, and S4 module maps.
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