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Wubwubwub + bullet hell = ??
November 30, 2012 11:36 AM   Subscribe

Trap: Volume One is the Flash Dubstep bullet hell game that will consume the rest of your Friday.
posted by RobotHero (20 comments total) 5 users marked this as a favorite

 
Anyone get this to work in Chrome?
posted by Outlawyr at 11:44 AM on November 30, 2012


/does anything/
"Press Mouse to continue"
/presses mouse/
/beats happen/
/does anything/
"Press mouse to continue"
/repeat several times/
"You are trapped!"
posted by Navelgazer at 11:44 AM on November 30, 2012 [2 favorites]


So I think you have to hold the mouse button down the entire time. I think.
posted by neustile at 11:46 AM on November 30, 2012 [1 favorite]


D:
posted by mullingitover at 11:46 AM on November 30, 2012


Ok, so I'm not the only one.
posted by Outlawyr at 11:51 AM on November 30, 2012


Yes, if you release the mouse button, it pauses. That weirded me out at first, but then I started using it to my advantage if I needed to make a particularly tricky dodge.

And yes, the point is dodging things. The description says "Rush to the rescue of a small red heart" which is not quite how I'd have described it. You ARE the small red heart.

It's also on Kongregate if that works better in Chrome.
posted by RobotHero at 11:54 AM on November 30, 2012


To explain my earlier comment--the audio was extremely choppy at the default size for the flash app (and I'm on a brand new Macbook Pro :/) so I had to shrink it down to postage stamp size...and when the actual game started it just opened a new tab when I clicked.
posted by mullingitover at 11:59 AM on November 30, 2012


Right now, in Chrome it just loads the opening graphic for the web site, then loads the opening graphic for the game, then loops back to the first opening loader, ad infinitum. So it is certainly one kind of hell, but I don't see bullets.
posted by davejay at 12:24 PM on November 30, 2012


He gazed up at the enormous face. Ten years it had taken him to learn what kind of smile was hidden beneath the asymmetrical haircut. O cruel, needless misunderstanding! O stubborn, self-willed exile from the loving breast! Two gin-scented tears trickled down the sides of his nose. But it was all right, everything was all right, the struggle was finished. He had won the victory over himself. He loved dubstep.
posted by You Can't Tip a Buick at 12:25 PM on November 30, 2012 [3 favorites]


Does the Kongregate link work in Chrome? I could ask to have that swapped in.
posted by RobotHero at 12:31 PM on November 30, 2012


I was strongly considering reinstalling corrupt sound drivers on my laptop until I realized it was SUPPOSED to sound like that.
posted by delfin at 12:34 PM on November 30, 2012 [1 favorite]


"Mouse cursor not lining up with game cursor"

I believe that is an accurate complaint. At least for me. I keep trying to start and get the volume control ... trying Kongregate ...

"horrible input lag"

Also an accurate complaint for me. Fuck it.
posted by mrgrimm at 12:42 PM on November 30, 2012


Game in both links working fine for me, in Chrome, Windows.
posted by sageleaf at 12:44 PM on November 30, 2012


I wonder how many Acuras they're selling to people who are playing the dubstep bullet hell game.

Or is this one of those targeted ad things?
posted by box at 12:58 PM on November 30, 2012


It tried to sell me generic oxycontin.
posted by Keith Talent at 1:00 PM on November 30, 2012 [2 favorites]


It seems unspeakably difficult to control; is there no fullscreen mode?

And yet strangely remeniscent of this boss [note time] from Clockwork Knight 2 (mostly because of the disembodied cat head, spiky bits and questionable graphics).

Whenever someone mentions oxycontin I imagine a small Highland village threatened with a blowtorch.
posted by Talkie Toaster at 1:24 PM on November 30, 2012


This reminds me a lot of Everyday Shooter in how every single level has it's own personality. I'm with love with it, even though dubstep isn't my thing.
posted by weewooweewoo at 1:35 PM on November 30, 2012


Now I'm thinking about it, years ago I played a game where you were a piece of sushi and you had to dodge appearing cat heads. The cat heads looked like Doraemon, and the name of the game referenced that.
posted by RobotHero at 1:57 PM on November 30, 2012


The fact that every single thing you do wrong costs you a heart (like no blinking Mega Man reprieve to catch your bearings or anything) plus the fact that they start introducing enemies at roughly the same size as the stars makes me HIGHLY FRUSTRATED.
posted by SharkParty at 2:27 PM on November 30, 2012


this game is incredible.

so a few of the levels are sort of boring: the one with the ghostly protoplasmic demonic cathead blob - downlink, I think it's called - is a little too easy to beat by keeping yourself in the corner opposite the one the blob is in, then following it corner to corner (and the music sounds too much like videogame music for my tastes), and the "yeah I think they like me" level can likewise be beat without loss of hearts through starting in a corner and sliding to an adjacent corner when the enemies start shooting. But the ones that force you to the middle, like Firepower ("my guns go BOOM BOOM your guns go [sound of empty chamber]") and Get Down Lay Down (the one with the jumping cats that explode into slow rockets) are freaking awesome, and as far as I can tell can't be beat by any regular pattern. On both of these levels, it feels like the music itself is trying to kill you. If I had a game like this when I was a kid, I would have played it almost indefinitely, like, to the point where I wouldn't be satisfied until I had figured out how to win without losing a single heart.

oh, which reminds me: when you get past seven loops, it doesn't stop. it's atari style -- you go through the whole thing again, just sped up. So, so nasty. double-time firepower ends up draining most of my hearts the couple of times I've gotten past seven waves, and both cases it's been followed by double-time Get Down Lay Down, which has in fact caused my character to lay down permanently. also, thanks to the music double-time Firepower feels like being hunted by an insanely murderous but nevertheless highly competent heavily armed chipmunk. it's fantastic.

This game kinda for reals made me love dubstep. if anyone else checking back in on this thread would like to point me toward more music that sounds like the stuff from this game (most especially Firepower, which scratches the same itch for me that Major Lazer does), I'd love to listen to it.

I'd love to see a version of this with longer tracks and more complex/shifting patterns of enemy movement. Fingers crossed for them putting out more volumes...
posted by You Can't Tip a Buick at 9:37 PM on December 2, 2012 [1 favorite]


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