Simon and the rat both feel it's best to just ignore each other
August 6, 2013 1:21 PM Subscribe
posted by JHarris (127 comments total)
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"The very first single-player dungeoncrawl game was not a video game. It was a series of charts printed in the first edition of Dungeons & Dragons, back in 1979. By rolling dice according to the instructions, you could generate a dungeon which was illogical, arbitrary, super-lethal, and which often didn't even produce useable results.
THIS GAME USES THOSE CHARTS
Dungeon Robber is a flash text game that simulates playing AD&D by the AD&D Appendix A dungeon generation rules
. You'll probably die a lot, but the game saves every time you head to town. Blog of the creator
⇒ Dungeon Robber comics!
Note, the illustration isn't a map of the dungeon, but more of a metaphorical map of the dungeon generation process. The yellow drop-down item provides context sensitive help and documentation. Part of the fun of the game is that, as characters die and/or retire, they customize the town; retired characters open up shops and such to add more options to town, and dead characters go to the graveyard. You make available new character classes when you retire a character at 3,000, 10,000, 20,000 and 30,000 XP.
A page on Wizard of the Coast's website with a link to a PDF of a substantial excerpt from Appendix A of the 1E DMG.
A 1E dungeon generator using a custom algorithm.
A variety of other random dungeon generators.