Even contains a Ressikan Flute
August 26, 2018 3:07 PM   Subscribe

Stage 9, named after the Paramount location used to film episodes of several Star Trek shows, is a Unreal Engine 4-powered recreation of the USS Enterprise D, inside and out. You can download it now!
posted by selfnoise (55 comments total) 39 users marked this as a favorite
 


I can't stop looking at O'brien's face.
posted by rodlymight at 3:49 PM on August 26, 2018 [3 favorites]


Fascinating.
posted by Splunge at 3:57 PM on August 26, 2018 [3 favorites]


So much beige.
posted by octothorpe at 3:59 PM on August 26, 2018 [3 favorites]


I had questions that required I geek out to Memory Alpha's page on CGI. The answers: not until 1997 and LightWave 3D.
posted by RobotVoodooPower at 4:18 PM on August 26, 2018


Watching the release video was amazing. You can just hear the excitement in their voices as they talk about each feature. The attention to detail and amount of nerdlove that went into making this (and making it all work together) is impressive. Hats off to everyone involved.
posted by Avelwood at 4:51 PM on August 26, 2018


Gone Home-style mystery you solve by reading captain's logs when?
posted by Space Coyote at 5:37 PM on August 26, 2018 [7 favorites]


Did they figure out where the toilets were?
posted by octothorpe at 5:59 PM on August 26, 2018 [4 favorites]


Now, I just need to shrink myself down...
posted by The Underpants Monster at 6:33 PM on August 26, 2018


This reminds me of that episode where everybody grew really old after being bitten by the Time Vampire.
posted by CynicalKnight at 6:55 PM on August 26, 2018 [1 favorite]


Oh wow, that's pretty special.

There're some interface and menu issues, but pretty minor. I really wished there was more interactivity but I haven't played around with it tons. Too bad there isn't a map, especially one where you could plot a destination and it'd take you through fpPOV while travellng to that location. While pony fantasizing, having snippets of crew conversations as you pass them a la Mass Effect in the Citadel.

On a 1st gen i7 and a GTX680, 'Epic' graphical quality was a little slow at 1920x1200. High with certain features further enabled was just fine.

Even with 'Epic' shadow effects were disappointing.

But - the fidelity to NCC-1701D is amazing.

I'm currently involved in designing a 15,000 sqft plant tissue culture facility right now, and while our current tool has 3D and 3D walkthrough capabilities, something like this would be extraordinarily useful for maximizing efficiency (ie., how many shelves can be put into a room, what the corridor widths are, can we shave 6" from one room and 9' from another to that we can have a reasonable workspace between those two rooms?).
posted by porpoise at 6:59 PM on August 26, 2018 [1 favorite]


A. This is jaw-droppingly amazing. The amount of work that has gone into it, down to little details on labels.

B. Why didn't we get this future, instead of the one where we're still arguing over whether the earth is flat?
posted by bitmage at 7:16 PM on August 26, 2018 [4 favorites]


Previously but in the Nevada desert
posted by RobotVoodooPower at 7:24 PM on August 26, 2018 [1 favorite]


I'm curious, and suppose I could look it up, but in the ST universe, are "turbo lifts" a device that operate like elevators, from fixed position in a "column" to another in the same column, or in theory can a turbolift take you to any "opening" in the lift system?

I love this project, though I'm not really a ST nerd. One thing that's clear is that hollywood spaceships are like hollywood new york apartments.
posted by maxwelton at 7:34 PM on August 26, 2018


So much beige.

"What makes a man turn neutral?"
posted by The Underpants Monster at 7:36 PM on August 26, 2018 [3 favorites]


maxwelton: They can take you to any opening in the lift system, more or less. Turbolifts move up, down, port, starboard, anywhere the tubes go.
posted by SansPoint at 7:37 PM on August 26, 2018


I think I possibly an early-days incarnation of this? or not? It was post Unreal but not terribly long after the end of the show. It is delightful that this proceeded.

Now, combine it with the relatively recently released Bridge Crew and now we are talkin
posted by mwhybark at 7:38 PM on August 26, 2018 [1 favorite]


Why didn't we get this future, instead of the one where we're still arguing over whether the earth is flat?

I find it comforting to remember that in the Star Trek universe, we didn't get to the utopian Federation of the 23rd and 24th centuries until society on Earth totally crashed and burned and had to rebuild itself.
posted by The Underpants Monster at 7:38 PM on August 26, 2018 [7 favorites]


I find it comforting to remember that in the Star Trek universe, we didn't get to the utopian Federation of the 23rd and 24th centuries until society on Earth totally crashed and burned and had to rebuild itself.

Yeah before the federation we have to have WW3. Probably the most realistic bit of Roddenberry's vision.
posted by Homo neanderthalensis at 7:42 PM on August 26, 2018 [1 favorite]


At least we survived the Eugenics Wars in the 1990s.
posted by octothorpe at 7:44 PM on August 26, 2018 [19 favorites]


technically we are in them now, what with the Eugenics preznit and like that.
posted by mwhybark at 7:46 PM on August 26, 2018 [1 favorite]


No, we skipped the Eugenics Wars and the rise of Khan because we are the mirror universe.
posted by fings at 7:55 PM on August 26, 2018 [12 favorites]


I think I possibly an early-days incarnation of this? or not? It was post Unreal but not terribly long after the end of the show. It is delightful that this proceeded.

I have a Quake II map of the Enterprise D stashed somewhere. That was mind-blowing when it came out. Don't have a desktop to play this one on right now, but I'd love to see how the tech has progressed.
posted by ArgentCorvid at 7:56 PM on August 26, 2018


very likely what I recall. There were some other fan-sourced 3d projects too, including NCC-1701 based on screen and Franz Josef plans. At the time I think the objective was basically exactly this: full-ship immersive 3D rendered walkthroughs.

It will be interesting to compare this to the QTVR-style non HD photographic panos taken on-set for "Captain's Chair".
posted by mwhybark at 8:49 PM on August 26, 2018


No, we skipped the Eugenics Wars and the rise of Khan because we are the mirror universe.

Or Q was screwing around with the space time continuum again to win an argument with Picard.
posted by device55 at 8:55 PM on August 26, 2018 [3 favorites]


I am so interested in co-op simulations like Bridge Crew and integrating that sort of experience on a larger scale in a fully-realized D would be wonderful.
posted by Ivan Fyodorovich at 9:51 PM on August 26, 2018 [1 favorite]


One of James Blish's short story adaptions of TOS scripts featured the entire crew on shore leave, and Captain Kirk just wandering around the Enterprise looking at things for fun. Apparently he never got to just look at the ship, as he was always either saving the universe or keeping an eye on the crew. Of course, his free-range inspection gets interrupted by a crisis, but the image always stuck with me, and now I can play it!
posted by Mogur at 11:15 PM on August 26, 2018 [5 favorites]


This is beeyootiful. Set shaders to stun.
posted by colin.jaquiery at 11:45 PM on August 26, 2018 [1 favorite]


A Unreal. A ?? Not 'an' ?
That's my only comment, as I have no clue what this is about. But you all seem wicked excited about it.
posted by markbrendanawitzmissesus at 12:57 AM on August 27, 2018 [1 favorite]


I have a Quake II map of the Enterprise D stashed somewhere. That was mind-blowing when it came out.

The limited amount that the Elite Force games let you wander around the inside of the Enterprise seemed pretty amazing at the time.
posted by straight at 1:59 AM on August 27, 2018


It's interesting to me how much more contemporary the clean, mid-century modernist lines of the original bridge look to me than the cheesy 80's suburban-La-Z-Boy aesthetic of the "more advanced" version, but perhaps for the primary-coloredness of the UI controls.

I remember, similarly, being excited for the premiere of the new-generation ST series in '86, and hoping they'd design the new ship, uniforms, etc., in mind of lessons learned from Alien and Outland and Silent Running before them, i.e. trying even minimally to make the Enterprise look and feel like an actual working environment situated in an internally coherent imagined political economy. I noped on out after maybe two episodes, when I saw that the show's vision was still firmly consecrated to dude-in-a-rubber-suit aesthetics and burgundy spandex uniforms; it wasn't until the second Battlestar Galactica that anyone even tried to do better for SF television.

In the new Star Trek series it was obvious that once again the powers that be had decided there was no percentage in imagining science fiction for adults, or bothering with the kind of textual or visual worldbuilding any such endeavor would require. However lovingly-crafted this simulation is, it brings all the disappointment of that moment flooding back to me.
posted by adamgreenfield at 2:20 AM on August 27, 2018


I remember, similarly, being excited for the premiere of the new-generation ST series in '86, and hoping they'd design the new ship, uniforms, etc., in mind of lessons learned from Alien and Outland and Silent Running before them, i.e. trying even minimally to make the Enterprise look and feel like an actual working environment situated in an internally coherent imagined political economy. I noped on out after maybe two episodes, when I saw that the show's vision was still firmly consecrated to dude-in-a-rubber-suit aesthetics and burgundy spandex uniforms; it wasn't until the second Battlestar Galactica that anyone even tried to do better for SF television.

In the new Star Trek series it was obvious that once again the powers that be had decided there was no percentage in imagining science fiction for adults, or bothering with the kind of textual or visual worldbuilding any such endeavor would require.


Wow, I could not disagree more that the second Battlestar Galactica was more accomplished at textual or visual worldbuilding than ST '86. Nothing about the Cylon ships brought to mind an actual functioning machine society; I got the impression that no-one involved with the show spent even a couple of minutes thinking about what the machines actually did when they weren't busy being plot devices. Beyond that, every little detail failed to cohere. Robots indistinguishable from humans who plugged quarter-inch audio cables into their arms and whose spines glowed during sex; paper with the corners cut off, because somehow that would be easier to manufacture; aerodynamic ships in space; big stompy metal attack robots straight out of the 70s alongside perfect replicas of humans; Greek mythology and angels shoehorned in everywhere for no discernable reason; planets distinguishable from one another solely by what filter was placed on the camera; Bob Dylan In Space; everyone only curses by saying a single made-up word; all smooshed together into one big boring mess.
posted by IjonTichy at 3:21 AM on August 27, 2018 [7 favorites]


Here's a shorter walkthrough by the ship nerds at Spacedock: Exploring the Enterprise-D.

If you like space ships an such and haven't stumbled upon Spacedock videos, you should take a look at their other videos.
posted by zengargoyle at 3:55 AM on August 27, 2018


Wow, I could not disagree more that the second Battlestar Galactica was more accomplished at textual or visual worldbuilding than ST '86.

I agree with you entirely about everything you mention. What impressed me, though, was that it felt convincingly like Galactica was operated by a military force, with entirely recognizable protocols and linguistic and behavioral markers of hierarchy, class and privilege, and that these details extended to the look of environments, uniforms and equipment. The officer uniforms still looked embarrassingly Hornbloweresque, but they were at least distinguishable from those worn by enlisted personnel. For folks who've been in the service, believability was a smaller ask than other shows.

But yeah, the stupid chamfered-corners thing never once failed to abrade me, and I don't think the showrunners ever really settled on what a Cylon was.
posted by adamgreenfield at 4:40 AM on August 27, 2018 [1 favorite]


The cut corner thing was just an in-joke about how tiny the budgets were that had to work with. I thought it was cute. That's also why Cylons mostly looked like humans, they just couldn't afford anything else.
posted by octothorpe at 5:07 AM on August 27, 2018


Oh how I wish I could see this, but I am just about positive that my 2011 MBA would start smoking and grinding and eventually just burst into flames trying to run it.
posted by Major Matt Mason Dixon at 5:08 AM on August 27, 2018 [1 favorite]


So it’s made of the same stuff as Enterprise control panels, then
posted by DoctorFedora at 5:14 AM on August 27, 2018 [1 favorite]


So it’s made of the same stuff as Enterprise control panels, then

Pretty much, but when I start rocking back and forth in my desk chair, and eventually falling out of it, I can at least pretend that we're being shot with photon torpedos.
posted by Major Matt Mason Dixon at 6:41 AM on August 27, 2018 [2 favorites]


But the most important question: can you go into the bathroom off the bridge?
posted by Automocar at 7:28 AM on August 27, 2018


Not yet. Give them time. There are doors for the heads at least.
posted by selfnoise at 8:01 AM on August 27, 2018 [1 favorite]


I downloaded and installed it (on Windows). I have a graphics card that was higher-end-ish several years ago. The framerate gets quite bad at times – they have spared no polygon. (It's also rather buggy – although I guess that's to be expected from v0.0.10.)

It's very pretty, though.
posted by escape from the potato planet at 8:10 AM on August 27, 2018


I stopped watching the release video when they said that the show was inconsistent on whether or not there it's appropriate for there to be parallax in what's shown on the bridge viewscreen and I was unable to tag that [citation needed]. I don't think I can recall a single instance of camera movement on the bridge that resulted in a change in orientation of what was seen on the viewscreen.
posted by hanov3r at 8:24 AM on August 27, 2018 [1 favorite]


Yeah, the viewscreen annoyed me as well. There's never been any ambiguity about that – it's just a big 2D display, essentially a futuristic flat-panel TV (which is what you'd want, so that everyone on the bridge would be seeing the same thing).
posted by escape from the potato planet at 9:12 AM on August 27, 2018


I don't think I can recall a single instance of camera movement on the bridge that resulted in a change in orientation of what was seen on the viewscreen.

Not camera movement per se, but the camera cuts to a different angle in "Data's Day" and the image on screen changes perspective to match.
posted by Uncle Ira at 9:35 AM on August 27, 2018 [5 favorites]


If i remember correctly the viewscreens are stated to be holographic projections, so why wouldn't there be parallax?
posted by ArgentCorvid at 9:55 AM on August 27, 2018 [1 favorite]


More evidence of a parallax view screen from the episode The Defector. Memory Alpha describes it thus: "While not projecting solid holographic images, the viewscreen installed on the main bridge of such vessels as the USS Enterprise-D displayed three-dimensional images, as though observing the image with the naked eye." I have memories of episodes where one can see the viewscreen from an angle during regular space flight, and I recall the star streaks rotating to maintain correct perspective for the viewer, but I was unable to find supporting video evidence.
posted by Hot Pastrami! at 10:32 AM on August 27, 2018


Bonus: Above screenshot also illustrates the viewscreen's automatic zoom-in-for-dramatic-effect technology.
posted by Hot Pastrami! at 10:33 AM on August 27, 2018 [2 favorites]


BTW, much as I like this and admire the effort, count me out for living in a future where there's a musical soundtrack for everyday events.
posted by maxwelton at 12:52 PM on August 27, 2018 [1 favorite]


I remember, similarly, being excited for the premiere of the new-generation ST series in '86, and hoping they'd design the new ship, uniforms, etc., in mind of lessons learned from Alien and Outland and Silent Running before them, i.e. trying even minimally to make the Enterprise look and feel like an actual working environment situated in an internally coherent imagined political economy.

I don't think Alien or Battlestar Galactica or even Star Wars offer much that would be much help in imagining what a Federation Ship ought to look like. None of those are the sort of post-scarcity society that the Federation represents. In Star Trek the living spaces and people's clothes can pretty much look like anything they want.

And good luck trying to make any sort of case for what kind of clothes or home décor a 23rd century human might like. Star Trek is as plausible as anything else you could imagine.

But of course what really matters is what you the viewer like, and I'm with you on finding this era of Star Trek kind of bland. Still, this looks like it would make a pretty neat space place to look around and explore first-person.

I guess they somehow have reason to think Paramount isn't going to come along and shut this down?
posted by straight at 3:23 PM on August 27, 2018


Thanks for posting this. Although I don't have the computer horsepower to play with this at the moment, I do enjoy the tours like the one outside and falling onto DS9.

Say what you like about Next Gen, I've just recently binged every single series, and TNG is the only one I'd save from a burning house.
posted by Juso No Thankyou at 3:38 AM on August 28, 2018 [4 favorites]


BTW, much as I like this and admire the effort, count me out for living in a future where there's a musical soundtrack for everyday events.

Boy, you’re really going to hate living in Korea, then.
posted by adamgreenfield at 4:11 PM on August 28, 2018


BTW, much as I like this and admire the effort, count me out for living in a future where there's a musical soundtrack for everyday events.

Er... do most people *not* have a musical soundtrack for everyday events?

posted by The Underpants Monster at 7:09 PM on August 28, 2018




/cannot find video clip of Patrick Stewart as Scrooge saying, "Bah, humbug."
posted by The Underpants Monster at 12:14 PM on September 26, 2018 [2 favorites]


Bummer. I didn't get a chance to see it because my computer is far too old and wimpy, but I wonder if a legally-defensible response would be to reformulate the project as a reproduction of the actual real-life filming locations rather than the fictional starship.

Big Data probably has 3D models of the inside of everyone's homes due to the collection and correlation of sensor data from phones, gaming consoles, laptops, IoT crapwidgets, etc., so it's probably not even illegal to construct something like that via surveillance... but Paramount and CBS &co. have been actively broadcasting film footage of these real-world locations over the public airwaves for decades, just givin' it away.

It hardly seems like “you're not allowed to triangulate the distance between Patrick Stewart's character's office chair, the nearby fishbowl, and the camera based upon all the video we've broadcast of the set” could really be sustainable given the way 3D data is handled and transferred and re-published all the time these days... it's no different than writing down a list of episodes along with the names which appeared in the credits, like a Wikipedia article. We just need to trim the data down to pieces that are metaphorically the equivalent of an AR-15 receiver, barrel, stock, etc. The one tiny piece that's a derivative of a work of fiction in that it knits all of the reproductions of filming stages together into a starship can be a separate little file CBS might some day decide to sell licensing for, or might decide not to.
posted by XMLicious at 1:39 PM on September 26, 2018 [1 favorite]


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