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As Obi-Wan would tell him, the Master's nostalgia for his artsy youth is misplaced. That Force has been with him, always....give away the game.
"The time has come, young man, for you to learn about the Plot." "Darth Vader is a servant of the dark side of the Plot." When Ben Kenobi gets written out, he becomes one with the Plot and can speak inside the hero's head. When a whole planet of good guys gets blown up, Ben senses "a great disturbance in the Plot."
If this is beginning to sound like a silly little verbal game, think again. The reason you can play this sort of game in the first place is that the Force is one of those arbitrary, general-purpose, all-powerful plot devices that can be invoked whenever convenient to effect whatever happens to be necessary at the time. The only ends it serves within the logic of the story are those of the storyteller.
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PS: let's just let him slide on the phrase "postmodern," even though meta-fictional readings can be found in all kinds of narrative from lots of different eras. Here's a recent MeFi discussion on postmodernism if you'd like to argue about it.
posted by whir at 5:37 PM on November 3, 2005