Fluids in your browser
February 27, 2012 3:43 PM   Subscribe

 
I really want to play with this but don't want everyone in the library thinking I'm on acid.
posted by triceryclops at 3:46 PM on February 27, 2012 [1 favorite]


Knowing. You don't want them knowing you're on acid.
posted by It's Raining Florence Henderson at 3:55 PM on February 27, 2012 [7 favorites]


Also - this is very cool.
posted by It's Raining Florence Henderson at 3:56 PM on February 27, 2012


That's really impressive. Works in Firefox as well, for those curious. No idea about IE8.
posted by codacorolla at 4:01 PM on February 27, 2012


Doesn't work in Safari, even with WebGL enabled. So much for open standards, I guess.
posted by Blazecock Pileon at 4:10 PM on February 27, 2012


Blazecock, you probably haven't turned on WebGL. It's disabled by default. It worked for me once I turned it on. Prefs->Advanced->Show Develop Menu. Develop->Enable WebGL.
posted by WaylandSmith at 4:31 PM on February 27, 2012


I have it turned on:

defaults write com.apple.Safari WebKitWebGLEnabled -bool YES

But no luck. Oh well, the screenshots look interesting.
posted by Blazecock Pileon at 4:32 PM on February 27, 2012


No idea about IE8.

"Object expected" or "WebGL is not an object" would be my guess.
posted by mattoxic at 4:37 PM on February 27, 2012


Sort of related:

Plasma Pong.
posted by Splunge at 4:48 PM on February 27, 2012


It also reminds me of some results when feeding a video through Yooouuutuuube, which uses Java, or at least used to.
posted by codacorolla at 4:52 PM on February 27, 2012


We're definitely at the "what's amazing is that it works at all" stage of webgl.
posted by jepler at 5:07 PM on February 27, 2012


I get like 4 FPS in both Firefox and Chrome. Still, it's cool in a stuttery kind of way, heh.
posted by JHarris at 5:13 PM on February 27, 2012


It's pretty smooth on my old machine. Running Firefox on WinXP.

I don't know what people are saying WebGL doesn't work on XP. Works on my machine, and I don't really know why a web app would not work because of the operating system.
posted by Xoebe at 5:18 PM on February 27, 2012


Xoebe : it is the GL bit of the webgl that isn't a web app. Its actually written in a language that your video card renders directly. It is about the closes thing to a non-webapp that you will see inside a browser window.
posted by Freen at 5:23 PM on February 27, 2012


It looks pretty cool, but the protip on double-clicking to hide the description didn't work at all. Is there some way to make this sort of thing into a desktop background? Or do I just need one FF window running this forever?
posted by vidur at 5:43 PM on February 27, 2012 [1 favorite]


It feels to wrong that I get exactly the same FPS (20) as in Skyrim.
posted by Memo at 6:00 PM on February 27, 2012


It works great on my MacBook Air (11", 1.4GHz Core 2, Snow Leopard, Safari 5.1.2). In fact, I get better framerates than I got on the newest Chrome (16 fps vs. 7 fps).
posted by mph at 6:39 PM on February 27, 2012


60fps. Got to love an overclocked i7-2600k.
posted by smoothvirus at 6:47 PM on February 27, 2012


No versions of IE support WebGL.

Runs like crap in Chrome on OSX. Though my MBP is 4 years old now...
posted by jeffamaphone at 7:02 PM on February 27, 2012


smoothvirus: I think your video card is doing the heavy lifting.
posted by Pruitt-Igoe at 7:13 PM on February 27, 2012


That's great.

I got a pretty rock solid 60 fps - Chrome with Windows 7.
posted by kbanas at 8:13 PM on February 27, 2012


Holy crap. This one's cool too.
posted by hamandcheese at 9:41 PM on February 27, 2012 [1 favorite]


Have both working in Firefox portable and Chrome on XP with ATI 4850 graphics card. Very nice.
posted by asok at 2:47 AM on February 28, 2012


Yikes!
posted by estuardo at 2:57 AM on February 28, 2012 [1 favorite]


That pool of water is pretty cool! Interesting to note that while the sphere can excite waves on the surfaces, the waves do not interact with it (no diffraction around the sphere, no reflections from it, etc.). I wonder if you could pull off sphere interaction and still run at a reasonable framerate. I think I might have to learn Javascript just to figure these out...
posted by indubitable at 5:35 AM on February 28, 2012


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