Triforce
November 10, 2018 7:36 AM Subscribe
Triforce is a short puzzle game by Patrick LeMieux (@alt254) and Stephanie Boluk (@chouxsalad) inspired by paradoxical places from the original Legend of Zelda. For Windows, Mac, and Linux.
I played with mouse+keyboard. It felt a bit of an exercise in deliberately bad controls (such as when you end up with "left"="up" due to rotation, and I never did figure out what I guess were the "klein bottle"-layout levels; sometimes I would end up actually unable to find a point to view myself from. On the other hand, it was short enough that these frustrations were not fatal.
I guess there were bombs and other unspecified secrets, but I never found them.
I realized too late that some moments in the dialog were "choices", did they have any gameplay effect?
posted by the antecedent of that pronoun at 10:01 AM on November 10, 2018 [2 favorites]
I guess there were bombs and other unspecified secrets, but I never found them.
I realized too late that some moments in the dialog were "choices", did they have any gameplay effect?
posted by the antecedent of that pronoun at 10:01 AM on November 10, 2018 [2 favorites]
In before C&D.
In the case of the game needing to be altered to appease Reggie Fils-Aime, I suggest the name Triskelia - a cool symmetrical symbol from our own world.
posted by BiggerJ at 6:29 PM on November 10, 2018
In the case of the game needing to be altered to appease Reggie Fils-Aime, I suggest the name Triskelia - a cool symmetrical symbol from our own world.
posted by BiggerJ at 6:29 PM on November 10, 2018
« Older Late Nineteenth Century Japanese Firework Catalogs | You have to bring your own pageant Newer »
This thread has been archived and is closed to new comments
posted by Countess Elena at 8:51 AM on November 10, 2018