Just don't throw the cat at a castle.
July 10, 2010 2:42 AM   Subscribe

Sequels of 2 popular flash games for your Saturday clicking pleasure: In Crush that Castle 2 you take the role of the siege master and destroy the castles on the islands of Crushtania with your trebuchet. Not in the mood for medieval warfare? Then follow Sushi Cat on its Honeymoon and achieve full belly. posted by starzero (17 comments total) 14 users marked this as a favorite
 
I'm enjoying a little burst of shadenfreude every time Crush the Castle 2 crashes and the first credit is for who programmed it.
posted by DU at 4:59 AM on July 10, 2010


crush the castle 2 crushed my computer....
posted by Hoosier Prospector at 5:02 AM on July 10, 2010


No crash for me, but I'm crushed that Crush is still just a rush to mush (now with fancier things to fling). I'm off to watch Cronenberg's Crash.
posted by Chichibio at 5:31 AM on July 10, 2010


Yay Sushi Cat!
posted by Artw at 6:14 AM on July 10, 2010


I finished Crush the Castle 2 the other day, there's not really any challenge to it. The first one was harder, this is, as chichibio said "just a rush to mush". Even the few user created maps I played are more "look at this cool thing I made that you can destroy in one volley" than "challenging map".
posted by thylacine at 7:17 AM on July 10, 2010 [2 favorites]


Crush the Castle 2 is all about setting people on fire and then melting them with acid.
posted by phunniemee at 7:47 AM on July 10, 2010


I agree that it's quite easy, still took me a while to finish all of them with a gold medal though.
posted by starzero at 7:58 AM on July 10, 2010


Upon reading the first line of this FPP, my thoughts were literally: pleasebesushicat pleasebesushicat...
posted by Ian A.T. at 8:21 AM on July 10, 2010


...good flick.

What I was really hoping from the user maps were designs that required the use of different missiles: getting the parachute to open the roof, then acid to weaken the structure, then a well-placed electricity charge to zap the king. As thylacine said, it's all driven by the one volley win. And grinding my way to all gold medals or every achievement (destroy ten castles with the log! Yay!) doesn't really float my boat.

I still played the whole thing through, because chucking stuff at buildings is fun (viz Rubble Trouble). Any other games I should know about?
posted by Chichibio at 8:32 AM on July 10, 2010


I have a friend I addicted to the first Sushi Cat. She's not going to forgive me.
posted by Fleebnork at 9:18 AM on July 10, 2010


I hope Crush the Castle 2 comes to iPhone. That's the way I played the first game, and it feels weird for me to play that genre on a computer.

/can't stop playing Angry Birds
posted by brundlefly at 9:41 AM on July 10, 2010


Sushi Cat was a delightful way to spend 20 minutes, if not for the animation alone.
posted by Theta States at 9:46 AM on July 10, 2010


I'm not erntirely sure it wouldn't be possible to complete Sushi Cat nine times out of ten just by clicking randomly though.

Ooooh - Suchi Cat iPhone version.
posted by Artw at 9:56 AM on July 10, 2010


Level 10 of Sushi Cat's Honeymoon has a bug wherein a sufficiently fat Sushi Cat, propelled back upwards by what appears to be a wasabi fart, can then get stuck in the lower left rotating-cubes area.
posted by Inspector.Gadget at 10:29 AM on July 10, 2010


Crush the Castle excels in that it knows what it is...silly time wasting with a drop of skill and a pound of mayhem thrown in. Heck, there's even a reset button so you can keep repeating a level until you win a gold medal. I love a game that doesn't take itself too seriously.
posted by Thorzdad at 8:02 PM on July 10, 2010


I noticed that Sushi Cat has the same programmer, so I wondered if would be similarly unstable.

I was not disappointed. Fun games, but damn, don't access null pointers or whatever your problem is.
posted by DU at 6:15 PM on July 11, 2010


Crush The Castle was dissapointing. I loved the idea of it, but it constantly seemed like I was in a training level.
When I soon realized that it was just these "training levels" and no actual challenges, I was sad.
posted by Theta States at 10:45 PM on July 12, 2010


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